private ["_player","_amount","_wealth","_newwealth", "_result"]; _player = _this select 0; _amount = _this select 1; _result = false; _wealth = _player getVariable[Z_MoneyVariable,0]; if (_amount > 0) then { if (_wealth < _amount) then { _result = false; } else { _newwealth = _wealth - _amount; _player setVariable[Z_MoneyVariable,_newwealth, true]; _player setVariable ["moneychanged",1,true]; _result = true; // can't use (magazines _player), server_playerSync expects nested array with ammo counts from player_countMagazines // also fourth parameter in PVDZ_plr_Save is now used for achievements if (_player == player) then { call player_forceSave; }; }; } else { _result = true; }; _result