private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_distance","_targetControl"]; _flash = { if (ctrlShown _this) then { _this ctrlShow false; } else { _this ctrlShow true; }; }; disableSerialization; _foodVal = 1 - (dayz_hunger / SleepFood); _thirstVal = 1 - (dayz_thirst / SleepWater); _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] _combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1}; if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith { _array = [_foodVal,_thirstVal]; _array }; _display = uiNamespace getVariable 'DAYZ_GUI_display'; if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready _ctrlBlood = _display displayCtrl 1300; _ctrlBleed = _display displayCtrl 1303; _bloodVal = r_player_blood / r_player_bloodTotal; _ctrlFood = _display displayCtrl 1301; _ctrlThirst = _display displayCtrl 1302; _ctrlTemp = _display displayCtrl 1306; //TeeChange _ctrlEar = _display displayCtrl 1304; _ctrlEye = _display displayCtrl 1305; //_ctrlHumanity = _display displayCtrl 1207; _ctrlCombat = _display displayCtrl 1307; _ctrlFracture = _display displayCtrl 1203; _ctrlMuteBackground = _display displayCtrl 1904; _ctrlMuteIcon = _display displayCtrl 1204; if (!dayz_soundMuted) then { _ctrlMuteBackground ctrlShow false; _ctrlMuteIcon ctrlShow false; }; //Food/Water/Blood _ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5]; _ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5]; _ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5]; _ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot) _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5]; /* Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty) Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty) Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty) Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty) */ _blood = ""; _thirst = ""; _food = ""; _temp = ""; _tempImg = 0; _bloodLvl = round((r_player_blood / 2) / 1000); _thirstLvl = round(_thirstVal / 0.25); _foodLvl = round(_foodVal / 0.25); _tempLvl = round(dayz_temperatur); /* diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal]; diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal]; diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal]; diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal]; */ if (_bloodLvl <= 0) then { _blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_1_ca.paa"; } else { _blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_" + str(_foodLvl) + "_ca.paa"; switch true do { case (_tempLvl >= 36): { _tempImg = 4 }; case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 }; case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 }; case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 }; default { _tempImg = 0 }; }; _temp = "\z\addons\dayz_code\gui\status_epoch\status_temp_" + str(_tempImg) + "_ca.paa"; _ctrlBlood ctrlSetText _blood; _ctrlThirst ctrlSetText _thirst; _ctrlFood ctrlSetText _food; _ctrlTemp ctrlSetText _temp; // Visual: _visualtext = ""; _visual = (round((dayz_disVisual / 100) * 4)) min 5; if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\status\val_" + str(_visual) + "_ca.paa"}; _ctrlEye ctrlSetText _visualtext; // Audible _audibletext = ""; _audible = (round((dayz_disAudial / 50) * 4)) min 5; if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\status\val_" + str(_audible) + "_ca.paa"}; _ctrlEar ctrlSetText _audibletext; // Fracture/Broken Legs if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed _ctrlFracture ctrlShow true; } else { _ctrlFracture ctrlShow false; }; // Flashing if (_combatVal == 0) then { _ctrlCombat call _flash; } else { if (!ctrlShown _ctrlCombat) then { _ctrlCombat ctrlShow true; }; }; if (_bloodVal < 0.4) then { _ctrlBlood call _flash; } else { if (!ctrlShown _ctrlBlood) then { _ctrlBlood ctrlShow true; }; }; if (_thirstVal < 0.2) then { _ctrlThirst call _flash; } else { if (!ctrlShown _ctrlThirst) then { _ctrlThirst ctrlShow true; }; }; if (_foodVal < 0.2) then { _ctrlFood call _flash; } else { if (!ctrlShown _ctrlFood) then { _ctrlFood ctrlShow true; }; }; if (_tempVal > 0.8) then { //TeeChange _ctrlTemp call _flash; } else { if (!ctrlShown _ctrlTemp) then { _ctrlTemp ctrlShow true; }; }; if (r_player_injured) then { _ctrlBleed call _flash; } else { _ctrlBleed ctrlShow false; }; /* Opt-in tag system with friend tagging */ _string = ""; _humanityTarget = cursorTarget; if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then { _distance = player distance _humanityTarget; if (_distance < DZE_HumanityTargetDistance) then { _size = (1-(floor(_distance/5)*0.1)) max 0.1; // Display name if player opt-in or if friend _friendlies = player getVariable ["friendlies", []]; if (DZE_permanentPlot) then { _id = [player] call FNC_GetPlayerUID; _rID = [_humanityTarget] call FNC_GetPlayerUID; } else { _id = player getVariable ["CharacterID","0"]; _rID = _humanityTarget getVariable ["CharacterID","0"]; }; _rfriendlies = _humanityTarget getVariable ["friendlies", []]; _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []]; if ((_rID in _friendlies) && (_id in _rfriendlies)) then { if !(_id in _rfriendlyTo) then { // diag_log format["IS FRIENDLY: %1", _player]; _rfriendlyTo set [count _rfriendlyTo, _id]; _humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true]; }; //
Humanity: %3 _color = "color='#339933'"; _string = format["%1",(name _humanityTarget),_color,_size]; } else { // Humanity checks _humanity = _humanityTarget getVariable ["humanity",0]; _color = "color='#ffffff'"; if(_humanity < -5000) then { _color = "color='#ff0000'"; } else { if(_humanity > 5000) then { _color = "color='#3333ff'"; }; }; if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then { _string = format["%1",(name _humanityTarget),_color,_size]; }; }; }; }; // update gui if changed if (dayz_humanitytarget != _string) then { _targetControl = _display displayCtrl 1199; _targetControl ctrlSetStructuredText (parseText _string); dayz_humanitytarget = _string; }; _array = [_foodVal,_thirstVal]; _array