//[unit, selectionName, damage, source, projectile] //will only run when local to the created object //record any key hits to the required selection private["_zed","_selection","_damage","_hitter","_projectile","_headShots","_damageOrg"]; _zed = _this select 0; _selection = _this select 1; _damage = _this select 2; _hitter = _this select 3; _projectile = _this select 4; if (local _zed) then { if (_damage > 1 && _projectile != "") then { //Record deliberate critical damages switch (_selection) do { case "head_hit": { if (!(_zed getVariable["hitRegistered",false])) then { _headShots = _hitter getVariable["headShots",0]; _hitter setVariable["headShots",(_headShots + 1),true]; _zed setVariable["hitRegistered",true]; }; }; }; if (_projectile isKindOf "Bolt") then { _damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection]; if (_damageOrg < _damage) then { _hitter setVariable["firedHit",[_zed,_selection],true]; _hitter setVariable["firedDamage",_damage,true]; }; }; }; }; _damage