private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_timeOut","_result","_factor","_randomSpot","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_bloodChanged","_id","_messTimer","_display","_control","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_tempPos","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_myPos","_lastPos","_debug","_t1"]; disableSerialization; _timeOut = 0; _messTimer = 0; _lastTemp = dayz_temperatur; _debug = getMarkerpos "respawn_west"; // override vars _maxDistanceTravel = DZE_teleport select 0; _maxDistanceDebug = DZE_teleport select 1; _maxDistanceZeroPos = DZE_teleport select 2; _maxDistancePlayer = DZE_teleport select 3; _maxDistanceVehicle = DZE_teleport select 4; player setVariable ["temperature",dayz_temperatur,true]; dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5)); while {true} do { //Initialize _refObj = vehicle player; _factor = 0.6; _inVehicle = (_refObj != player); if(_inVehicle) then { _factor = 1; }; _bloodChanged = false; _size = (sizeOf typeOf _refObj) * _factor; _vel = velocity _refObj; _speed = round((_vel distance [0,0,0]) * 3.5); //reset position _randomSpot = true; _tempPos = getPosATL _refObj; _distance = _debug distance _tempPos; if (_distance < _maxDistanceDebug) then { _randomSpot = false; }; _distance = [0,0,0] distance _tempPos; if (_distance < _maxDistanceZeroPos) then { _randomSpot = false; }; if (!isNil "_mylastPos") then { _distance = _mylastPos distance _tempPos; if (_distance > _maxDistanceTravel) then { _randomSpot = false; }; }; if (_randomSpot) then { _mylastPos = _tempPos; }; /* not used if (!isNil "_mylastPos") then { dayz_mylastPos = _mylastPos; }; */ dayz_areaAffect = _size; /* not used if (_speed > 0.1) then { _timeOut = _timeOut + 1; }; */ //Record Check _lastUpdate = time - dayZ_lastPlayerUpdate; if (_lastUpdate > 8) then { //POSITION? _distance = dayz_myPosition distance _refObj; if (_distance > 10) then { //Player has moved dayz_myPosition = getPosATL _refObj; player setVariable["posForceUpdate",true,true]; dayz_unsaved = true; dayZ_lastPlayerUpdate = time; }; }; //Hunger _hunger = +((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3; if (time - dayz_panicCooldown < 120) then { _hunger = _hunger * 2; }; dayz_hunger = dayz_hunger + (_hunger / 60); //Thirst _thirst = 2; if (!_inVehicle) then { _thirst = (_speed + 4) * 3; }; dayz_thirst = dayz_thirst + (_thirst / 60) * (dayz_temperatur / dayz_temperaturnormal); //TeeChange Temperatur effects added Max Effects: -25% and + 16.6% waterloss //Temperatur 2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange if ((_lastTemp - dayz_temperatur) > 0.75 or (_lastTemp - dayz_temperatur) < -0.75 ) then { player setVariable ["temperature",dayz_temperatur,true]; _lastTemp = dayz_temperatur; }; //can get nearby infection if (!r_player_infected) then { //Infectionriskstart if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange _listTalk = _mylastPos nearEntities ["CAManBase",8]; { if (_x getVariable["USEC_infected",false]) then { _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 50); //TeeChange if (_rnd < 0.1) then { _rnd = random 1; if (_rnd > 0.7) then { r_player_infected = true; //player setVariable["USEC_infected",true]; }; }; }; } forEach _listTalk; if (dayz_temperatur < ((50 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 25); //TeeChange if (_rnd < 0.05) then { _rnd = random 1; if (_rnd > 0.95) then { r_player_infected = true; //player setVariable["USEC_infected",true]; }; }; }; }; }; //If has infection reduce blood cough and add shake if (r_player_infected) then { if !(player getVariable["USEC_infected",false]) then { player setVariable["USEC_infected",true,true]; }; _rnd = ceil (random 8); [player,"cough",_rnd,false,9] call dayz_zombieSpeak; if (_rnd < 3) then { addCamShake [2, 1, 25]; }; if (r_player_blood > 3000) then { r_player_blood = r_player_blood - 3; _bloodChanged = true; }; }; //Pain Shake Effects if (r_player_inpain and !r_player_unconscious) then { playSound "breath_1"; addCamShake [2, 1, 25]; }; //Hunger Effect _foodVal = dayz_statusArray select 0; _thirstVal = dayz_statusArray select 1; if (_thirstVal <= 0) then { _result = r_player_blood - 10; if (_result < 0) then { _id = [player,"dehyd"] spawn player_death; } else { r_player_blood = _result; _bloodChanged = true; }; }; if (_foodVal <= 0) then { _result = r_player_blood - 10; if (_result < 0) then { _id = [player,"starve"] spawn player_death; } else { r_player_blood = _result; _bloodChanged = true; }; }; if (_foodVal >= 0.9 and _thirstVal >= 0.9) then { if (!r_player_infected and !r_player_inpain and !r_player_injured) then { _result = r_player_blood + 10; if (_result >= r_player_bloodTotal) then { r_player_blood = r_player_bloodTotal; } else { r_player_blood = _result; }; _bloodChanged = true; }; }; //Record low blood _lowBlood = player getVariable ["USEC_lowBlood", false]; if ((r_player_blood < r_player_bloodTotal) and !_lowBlood) then { player setVariable["USEC_lowBlood",true,true]; }; //Broadcast Hunger/Thirst _messTimer = _messTimer + 1; if (_messTimer > 15) then { _messTimer = 0; player setVariable ["messing",[dayz_hunger,dayz_thirst],true]; }; //check if can disconnect if (!dayz_canDisconnect) then { if ((time - dayz_damageCounter) > 180) then { if (!r_player_unconscious) then { dayz_canDisconnect = true; //["dayzDiscoRem",getPlayerUID player] call callRpcProcedure; dayzDiscoRem = getPlayerUID player; publicVariableServer "dayzDiscoRem"; //Ensure Control is hidden _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1204; _control ctrlShow false; }; }; }; if(_bloodChanged) then { player setVariable["USEC_BloodQty",r_player_blood]; }; //Save Checker if (dayz_unsaved or ((time - dayz_lastSave) > 300)) then { dayzPlayerSave = [player,dayz_Magazines,false,false]; publicVariableServer "dayzPlayerSave"; // diag_log format["Save Checker: %1", dayzPlayerSave]; if (isServer) then { dayzPlayerSave call server_playerSync; }; dayz_lastSave = time; dayz_Magazines = []; }; //Attach Trigger Current Object //dayz_playerTrigger attachTo [_refObj,[0,0,0]]; //dayz_playerTrigger setTriggerArea [_size,_size,0,false]; // If in combat, display counter and restrict logout _startcombattimer = player getVariable["startcombattimer",0]; if (_startcombattimer == 1) then { player setVariable["combattimeout", time + 30, true]; player setVariable["startcombattimer", 0, true]; dayz_combat = 1; }; _combattimeout = player getVariable["combattimeout",0]; if (_combattimeout > 0) then { _timeleft = _combattimeout - time; if (_timeleft > 0) then { //hintSilent format["In Combat: %1",round(_timeleft)]; } else { //hintSilent "Not in Combat"; player setVariable["combattimeout", 0, true]; dayz_combat = 0; _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display'; _combatcontrol = _combatdisplay displayCtrl 1307; _combatcontrol ctrlShow true; }; } else { //hintSilent "Not in Combat"; dayz_combat = 0; _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display'; _combatcontrol = _combatdisplay displayCtrl 1307; _combatcontrol ctrlShow true; }; /* setGroupIconsVisible [false,false]; clearGroupIcons group player; */ "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]]; "colorCorrections" ppEffectCommit 0; sleep 2; _myPos = player getVariable["lastPos",[]]; if (count _myPos > 0) then { player setVariable["lastPos",_mylastPos, true]; player setVariable["lastPos",[]]; }; if (!isNil "_mylastPos") then { _lastPos = getPosATL _refObj; if (!_inVehicle) then { if (_mylastPos distance _lastPos > _maxDistancePlayer) then { if (alive player) then { player setPosATL _mylastPos; diag_log ("Player Teleport Revert : "+ str(_mylastPos distance _lastPos)); }; }; } else { if (_mylastPos distance _lastPos > _maxDistanceVehicle) then { if (alive player) then { player setPosATL _mylastPos; diag_log ("Vehicle Teleport Revert : "+ str(_mylastPos distance _lastPos)); }; }; }; }; };