class ModularItems: NonStrategic{ placement = "vertical"; class DestructionEffects { class Sound { simulation = "sound"; type = "DestrHouse"; position = "destructionEffect1"; intensity = 1; interval = 1; lifeTime = 0.05; }; class DestroyPhase1 { simulation = "destroy"; type = "DelayedDestruction"; lifeTime = 2.5; position = ""; intensity = 1; interval = 1; }; class DamageAround1 { simulation = "damageAround"; type = "DamageAroundHouse"; position = ""; intensity = 0.1; interval = 1; lifeTime = 1; }; }; }; class MetalFloor_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,4,0}; model="\z\addons\dayz_epoch\models\metal_floor.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 3000; displayName = $STR_EPOCH_METALFLOOR; vehicleClass = "DayZ Epoch Buildables"; GhostPreview = "MetalFloor_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodRamp_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,4,0}; model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; displayName = $STR_EPOCH_WOODRAMP; vehicleClass = "DayZ Epoch Buildables"; GhostPreview = "WoodRamp_Preview_DZ"; }; class CinderWallHalf_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,2,0}; model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2200; displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF; vehicleClass = "DayZ Epoch Buildables"; upgradeBuilding[] = {"CinderWall_DZ",{"ItemToolbox"},{{"CinderBlocks",4},{"MortarBucket",1}}}; maintainBuilding[] = {{"MortarBucket",1}}; GhostPreview = "CinderWallHalf_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/ /* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/ position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class CinderWall_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,2,0}; model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 3400; displayName = $STR_EPOCH_CINDERBLOCKWALL; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"MortarBucket",1}}; GhostPreview = "CinderWall_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/ /* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/ position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class CinderWallDoorway_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,2,0}; model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 3400; displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"MortarBucket",1}}; upgradeBuilding[] = {"CinderWallDoor_DZ",{"ItemToolbox"},{{"ItemPole",3},{"ItemTankTrap",3}}}; GhostPreview = "CinderWallDoorway_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/ /* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/ position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class CinderWallSmallDoorway_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,2,0}; model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 3400; displayName = $STR_EPOCH_BLOCKDOORWAY; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"MortarBucket",1}}; upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}}; GhostPreview = "CinderWallSmallDoorway_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/ /* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/ position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodFloor_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,4,0}; model="\z\addons\dayz_epoch\models\Wood_Floor.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; displayName = $STR_EPOCH_FLOORCEILING; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodLumber",4}}; GhostPreview = "WoodFloor_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/ /* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/ position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodFloorHalf_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,4,0}; model="\z\addons\dayz_epoch\models\half_floor.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = $STR_EPOCH_FLOORCEILINGHALF; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodLumber",2}}; constructioncount = 2; GhostPreview = "WoodFloorHalf_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/ /* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/ position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodFloorQuarter_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,4,0}; model="\z\addons\dayz_epoch\models\quarter_floor.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 600; displayName = $STR_EPOCH_FLOORCEILINGQUARTER; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodLumber",1}}; constructioncount = 1; GhostPreview = "WoodFloorQuarter_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/ /* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/ position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodLargeWall_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\large_wall.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2200; displayName = $STR_EPOCH_LARGEWOODWALL; vehicleClass = "DayZ Epoch Buildables"; upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodLargeWall_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodLargeWallDoor_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\large_wall_door.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2200; displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; GhostPreview = "WoodLargeWallDoor_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodLargeWallWin_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\large_wall_win.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2200; displayName = $STR_EPOCH_LARGEWALLWITHWINDOW; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodLargeWallWin_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodSmallWall_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\small_wall.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; displayName = $STR_EPOCH_WOODWALL; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}}; GhostPreview = "WoodSmallWall_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodSmallWallThird_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\third_wall.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 600; displayName = $STR_EPOCH_WOODWALLTHIRDPART; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodLumber",1}}; constructioncount = 1; GhostPreview = "WoodSmallWallThird_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodSmallWallWin_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\small_wall_win.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; displayName = $STR_EPOCH_WALLWITHWINDOW; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodSmallWallWin_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodSmallWallDoor_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\small_wall_door.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; displayName = $STR_EPOCH_WALLWITHDOORWAY; vehicleClass = "DayZ Epoch Buildables"; upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodSmallWallDoor_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/ /* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/ position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class WoodStairs_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\wood_stairs.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 600; displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodLumber",1}}; upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}}; GhostPreview = "WoodStairs_Preview_DZ"; }; class WoodLadder_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\wood_ladder.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 300; displayName = $STR_EPOCH_WOODLADDER; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodLumber",1}}; GhostPreview = "WoodLadder_Preview_DZ"; ladders[] = {{"start1","end1"}}; }; class WoodStairsRails_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\wood_stairs_rail.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 700; displayName = $STR_EPOCH_WOODSTAIRSRAILS; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodLumber",1}}; GhostPreview = "WoodStairs_Preview_DZ"; }; class WoodStairsSans_DZ: ModularItems { scope = 2; destrType = "DestructBuilding"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 500; displayName = $STR_EPOCH_WOODSTAIRS; vehicleClass = "DayZ Epoch Buildables"; maintainBuilding[] = {{"PartWoodLumber",1}}; upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}}; GhostPreview = "WoodStairsSans_Preview_DZ"; }; // Ghost previews class CinderWallSmallDoorway_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Cinder Doorway Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class CinderWallDoorway_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Cinder Garage Doorway Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class MetalFloor_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Metal Floor Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodRamp_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Wood Ramp Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class CinderWallHalf_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Cinder Block Wall 1/2 Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class CinderWall_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\cinder_wall_full_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Cinder Block Wall Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodFloorQuarter_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Floor 1/4 Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodFloorHalf_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Floor 1/2 Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodSmallWall_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Small Wall Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodSmallWallThird_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Small Wall Preview 1/3"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodSmallWallWin_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Small Wall Window Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodFloor_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Wood Floor Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodSmallWallDoor_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Small Wall Door Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodLargeWall_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Large Wall Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodLargeWallDoor_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Large Wall Door Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodLargeWallWin_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Large Wall Window Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodStairs_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Wood Stairs Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodStairsSans_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Wood Stairs Sans Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodLadder_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Wood Stairs Sans Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class WoodDoor_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Door Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class LargeWoodDoor_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Large Door Preview"; vehicleClass = "DayZ Epoch Buildables"; }; class GarageWoodDoor_Preview_DZ: NonStrategic { scope = 2; destrType = "DestructNo"; cost = 100; offset[] = {0,1.5,0}; model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; displayName = "Garage Door Preview"; vehicleClass = "DayZ Epoch Buildables"; };