class Sandbag1_DZ: BuiltItems { scope = 2; model = "\ca\misc2\BagFenceLong.p3d"; icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa"; mapSize = 2; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_BUILT_SANDBAG; simulation = "house"; destrType = "DestructNo"; armor = 2500; offset[] = {0,2.5,0}; constructioncount = 3; nounderground = 0; removeoutput[] = {{"ItemSandbag",1}}; //Remove vanilla dismantle action class UserActions {delete Dismantle;}; }; class BagFenceRound_DZ: BuiltItems { scope = 2; model = "\ca\misc2\BagFenceRound.p3d"; icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa"; mapSize = 2; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_21_ROUND; simulation = "house"; destrType = "DestructNo"; armor = 2500; offset[] = {0,2.5,0}; constructioncount = 3; nounderground = 0; removeoutput[] = {{"BagFenceRound_DZ_kit",1}}; }; class Land_HBarrier1_DZ: ModularItems { // BuiltItems scope = 2; model = "\ca\misc2\HBarrier1.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa"; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; mapSize = 2; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_21_HBARRIER; //GhostPreview = "Land_HBarrier1Preview"; simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",1}}; armor = 7500; offset[] = {0,2,0}; constructioncount = 4; nounderground = 0; }; class Land_HBarrier3_DZ: ModularItems { // BuiltItems scope = 2; model = "\ca\misc2\HBarrier3.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa"; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; mapSize = 3.5; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_21_3XHBARRIER; //GhostPreview = "Land_HBarrier3ePreview"; simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",2}}; armor = 9000; offset[] = {0,2.5,0}; constructioncount = 8; nounderground = 0; }; class Land_HBarrier5_DZ: ModularItems { // BuiltItems scope = 2; model = "\ca\misc2\HBarrier5.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa"; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; mapSize = 7; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_21_5XHBARRIER; //GhostPreview = "Land_HBarrier5Preview"; simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",3}}; armor = 10000; offset[] = {0,4,0}; constructioncount = 8; nounderground = 0; }; class Land_HBarrier5Curved_DZ: ModularItems { scope = 2; model = "\ca\misc2\HBarrier5_round15.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa"; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; mapSize = 7; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_HBARRIER5CURVED; simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",3}}; armor = 10000; offset[] = {0,4,0}; constructioncount = 8; nounderground = 0; }; class Land_WarfareBarrier5x_DZ: ModularItems { scope = 2; model = "\ca\misc3\WF\WF_hesco_5x.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa"; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; mapSize = 7; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_WBARRIER5; simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",3}}; armor = 10000; offset[] = {0,5,0}; constructioncount = 8; nounderground = 0; }; class Land_WarfareBarrier10x_DZ: ModularItems { scope = 2; model = "\ca\misc3\WF\WF_hesco_10x.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa"; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; mapSize = 7; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_WBARRIER10; simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",4}}; armor = 15000; offset[] = {0,9,0}; constructioncount = 8; nounderground = 0; }; class Land_WarfareBarrier10xTall_DZ: ModularItems { scope = 2; model = "\ca\misc3\WF\WF_hesco_big_10x.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa"; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; mapSize = 7; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_WBARRIER10TALL; simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",5}}; armor = 20000; offset[] = {0,9,0}; constructioncount = 8; nounderground = 0; }; class SandNest_DZ: ModularItems { // BuiltItems scope = 2; model = "\ca\Misc_E\fortified_nest_small_ep1"; icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa"; mapSize = 5; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_21_NEST; //GhostPreview = "Land_fortified_nest_smallPreview"; simulation = "house"; expansion = 1; nameSound = "obj_house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",1},{"PartWoodLumber",1}}; armor = 7500; offset[] = {0,4.5,-0.1}; constructioncount = 5; nounderground = 0; }; class SandNestLarge_DZ: ModularItems { scope = 2; model = "\ca\misc3\fortified_nest_big.p3d"; icon = "\Ca\misc3\data\Icons\icon_fortnestbig_ca.paa"; mapSize = 6; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_LARGENEST; simulation = "house"; expansion = 1; nameSound = "obj_house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",2},{"PartWoodLumber",1}}; armor = 12500; offset[] = {0,8,0}; constructioncount = 7; nounderground = 0; }; class HeavyBagFence_DZ: ModularItems { scope = 2; model = "\ca\misc3\fort_bagfence_long.p3d"; icon = "\Ca\misc3\data\Icons\icon_fortbagfencelong_ca.paa"; mapSize = 3; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_HBF; // "Heavy Bag Fence" simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",1}}; armor = 5000; offset[] = {0,2.5,0}; constructioncount = 3; nounderground = 0; }; class HeavyBagFenceCorner_DZ: ModularItems { scope = 2; model = "\ca\misc3\fort_bagfence_corner.p3d"; icon = "\Ca\misc3\data\Icons\icon_fortbagfencecorner_ca.paa"; mapSize = 4; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_HBF_CORNER; // "Heavy Bag Fence (Corner)" simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",1}}; armor = 6250; offset[] = {0,3,0}; constructioncount = 4; nounderground = 0; }; class HeavyBagFenceRound_DZ: ModularItems { scope = 2; model = "\ca\misc3\fort_bagfence_round.p3d"; icon = "\Ca\misc3\data\Icons\icon_fortbagfenceround_ca.paa"; mapSize = 6; vehicleClass = "DayZ Epoch Buildables"; displayName = $STR_EQUIP_NAME_HBF_ROUND; // "Heavy Bag Fence (Round)" simulation = "house"; destrType = "DestructBuilding"; maintainBuilding[] = {{"ItemSandbag",1},{"PartWoodPile",1}}; armor = 7500; offset[] = {0,4,0}; constructioncount = 5; nounderground = 0; };