class Sandbag1_DZ: BuiltItems { scope = 2; destrType = "DestructNo"; cost = 100; model = "\ca\misc2\BagFenceLong.p3d"; icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa"; offset[] = {0,3,0.5}; mapSize = 2; armor = 400; displayName = $STR_BUILT_SANDBAG; vehicleClass = "DayZ Epoch Buildables"; constructioncount = 3; removeoutput[] = {{"ItemSandbag",1}}; nounderground = 0; //Remove vanilla dismantle action class UserActions {delete Dismantle;}; }; class BagFenceRound_DZ: BuiltItems { scope = 2; destrType = "DestructNo"; cost = 100; model = "\ca\misc2\BagFenceRound.p3d"; icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa"; offset[] = {0,3,0.5}; mapSize = 2; armor = 400; displayName = $STR_EQUIP_NAME_21_ROUND; vehicleClass = "DayZ Epoch Buildables"; constructioncount = 3; removeoutput[] = {{"BagFenceRound_DZ_kit",1}}; nounderground = 0; }; class Land_HBarrier1_DZ : BuiltItems { scope = 2; animated = 0; vehicleClass = "DayZ Epoch Buildables"; typicalCargo[] = {}; offset[] = {0,2,0}; irTarget = 0; accuracy = 0.3; transportAmmo = 0; transportRepair = 0; transportFuel = 0; destrType = "DestructBuilding"; armor = 500; coefInside = 0.5; coefInsideHeur = 0.8; cost = 0; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; model = "\ca\misc2\HBarrier1.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa"; mapSize = 2; displayName = $STR_EQUIP_NAME_21_HBARRIER; GhostPreview = "Land_HBarrier1Preview"; constructioncount = 4; removeoutput[] = {{"ItemSandbagLarge",1}}; nounderground = 0; }; class Land_HBarrier3_DZ : BuiltItems { model = "\ca\misc2\HBarrier3.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa"; mapSize = 3.5; displayName = $STR_EQUIP_NAME_21_3XHBARRIER; GhostPreview = "Land_HBarrier3ePreview"; scope = 2; animated = 0; vehicleClass = "DayZ Epoch Buildables"; typicalCargo[] = {}; irTarget = 0; accuracy = 0.3; transportAmmo = 0; transportRepair = 0; transportFuel = 0; destrType = "DestructBuilding"; armor = 500; coefInside = 0.5; coefInsideHeur = 0.8; cost = 0; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; offset[] = {0,2.5,0}; constructioncount = 8; removeoutput[] = {{"ItemSandbagExLarge",1}}; nounderground = 0; }; class Land_HBarrier5_DZ:BuiltItems { model = "\ca\misc2\HBarrier5.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa"; mapSize = 7; displayName = $STR_EQUIP_NAME_21_5XHBARRIER; GhostPreview = "Land_HBarrier5Preview"; scope = 2; animated = 0; vehicleClass = "DayZ Epoch Buildables"; typicalCargo[] = {}; irTarget = 0; accuracy = 0.3; transportAmmo = 0; transportRepair = 0; transportFuel = 0; destrType = "DestructBuilding"; armor = 500; coefInside = 0.5; coefInsideHeur = 0.8; cost = 0; picture = "\CA\ui\data\icon_wf_barriers_ca.paa"; offset[] = {0,2.5,0}; constructioncount = 8; removeoutput[] = {{"ItemSandbagExLarge5x",1}}; nounderground = 0; }; class SandNest_DZ : BuiltItems { scope = 2; model = "\ca\Misc_E\fortified_nest_small_ep1"; displayName = $STR_EQUIP_NAME_21_NEST; expansion = 1; icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa"; mapSize = 5; armor = 500; irTarget = 0; vehicleClass = "DayZ Epoch Buildables"; GhostPreview = "Land_fortified_nest_smallPreview"; animated = 0; simulation = "house"; accuracy = 0.2; cost = 0; ladders[] = {}; TextPlural = "Houses"; TextSingular = "House"; nameSound = "obj_house"; offset[] = {0,3,1}; removeoutput[] = {{"sandbag_nest_kit",1}}; nounderground = 0; };