class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class redryder: Default { skeletonInherit=""; skeletonBones[]= { "lever","" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {}; }; class redryder: Default { sectionsInherit=""; sections[] = {}; skeletonName = "redryder"; class Animations { class lever_up { type = "rotation"; source="reload"; selection="lever"; axis="lever_axis"; memory=1; minValue=0.000000; maxValue=0.100000; angle0=0.000000; angle1=1.570796; }; class lever_down:lever_up { minValue=0.950000; maxValue=1.000000; angle0=0.000000; angle1=-1.570796; }; }; }; };