private["_item","_location","_isOk","_dir","_classname"]; if(TradeInprogress) exitWith { cutText ["Harvest wood already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; // allowed trees list _trees = ["t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_ficusb2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_04.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d"]; _item = _this; call gear_ui_init; player playActionNow "Medic"; [player,20,false,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (_finished) then { _nearByTrees = 0; _findNearestTree = []; { if("" == typeOf _x) then { if (alive _x) then { _objInfo = toArray(str(_x)); _lenInfo = count _objInfo - 1; _objName = []; _i = 0; // determine where the object name starts { if (58 == _objInfo select _i) exitWith {}; _i = _i + 1; } forEach _objInfo; _i = _i + 2; // skip the ": " part for "_k" from _i to _lenInfo do { _objName = _objName + [_objInfo select _k]; }; _objName = toLower(toString(_objName)); // Exit since we found a tree if (_objName in _trees) exitWith { _findNearestTree set [(count _findNearestTree),_x]; }; }; }; } foreach nearestObjects [getPos player, [], 5]; diag_log format["DEBUG TREES: %1", _findNearestTree]; if (count(_findNearestTree) >= 1) then { _result = [player,"PartWoodPile"] call BIS_fnc_invAdd; [player,"chopwood",0,false] call dayz_zombieSpeak; if (_result) then { cutText [localize "str_player_25", "PLAIN DOWN"]; _tree = _findNearestTree select 0; if("" == typeOf _tree) then { _tree setDamage 1; }; diag_log format["DEBUG TREE DAMAGE: %1", _tree]; } else { cutText [localize "str_player_24", "PLAIN DOWN"]; }; } else { cutText [localize "str_player_23", "PLAIN DOWN"]; }; } else { r_interrupt = false; [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; cutText ["Canceled Harvest Wood.", "PLAIN DOWN"]; }; TradeInprogress = false;