/** * call Z_getVehicleItems * * Gets all your items stored in your vehicle and innitiates the selling list. **/ private ["_vehicle","_pos","_list","_formattedText","_pic","_normalMags","_normalWeaps","_freeSpace"]; #include "defines.hpp" Z_vehicle = objNull; call Z_clearLists; Z_SellableArray = []; Z_SellArray = []; _vehicle = objNull; _pos = [player] call FNC_GetPos; _list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance]; { if (!isNull _x && local _x && alive _x) then { _vehicle = _x; }; } count _list; if (!isNull _vehicle) then { systemChat format[localize "STR_EPOCH_TRADE_SELECTED",typeOf _vehicle]; _pic = getText (configFile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'picture'); _formattedText = format [ "" , _pic ]; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText; Z_vehicle = _vehicle; _freeSpace = [_vehicle,0,0,0,0] call Z_calcFreeSpace; _normalMags = _freeSpace select 5; _normalWeaps = _freeSpace select 6; //_normalBags = _freeSpace select 7; // Don't allow selling backpacks from vehicles because we can not get backpack contents. // We can only remove all backpacks with clearBackpackCargo and then add back new empty backpacks for ones that weren't sold. [_normalWeaps,_normalMags,typeOf _vehicle,[]] call Z_checkArrayInConfig; };