private ["_cTarget","_dis","_display","_friendlies","_rcharID"]; // players inside vehicle can always access its gear if ((vehicle player) == player) then { disableSerialization; _display = _this select 0; _cTarget = cursorTarget; _dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12}; if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then { cutText [localize "str_epoch_player_7","PLAIN DOWN"]; _display closeDisplay 1; }; if (DZE_BackpackAntiTheft) then { _friendlies = player getVariable ["friendlies",[]]; _rcharID = _cTarget getVariable ["CharacterID","0"]; if (!canbuild && {_cTarget isKindOf "Man"} && {alive _cTarget} && {!((typeOf _cTarget) in serverTraders)} && {!(_rcharID in _friendlies)} && {(player distance _cTarget) < 12}) then { cutText [localize "STR_EPOCH_PLAYER_316","PLAIN DOWN"]; _display closeDisplay 1; }; }; };