/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"init"}; item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"}; item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"}; item3[] = {"too_many_dead",4,218,-125.000000,0.000000,-25.000000,50.000000,2.000000,"too many" \n "dead"}; item4[] = {"cleanup_dead",2,250,-125.000000,75.000000,-25.000000,125.000000,0.000000,"cleanup" \n "dead"}; item5[] = {"too_many_objects",4,218,175.000000,0.000000,275.000000,50.000000,2.000000,"too many" \n "objects"}; item6[] = {"cleanup_objects",2,4346,175.000000,75.000000,275.000000,125.000000,0.000000,"cleanup" \n "objects"}; item7[] = {"time_sync",4,218,-225.000000,0.000000,-125.000000,50.000000,1.000000,"time" \n "sync"}; item8[] = {"sync_the_time",2,250,-225.000000,175.000000,-125.000000,225.000000,0.000000,"sync" \n "the time"}; item9[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"}; item10[] = {"general_cleanup",2,250,-75.000000,350.000000,25.000000,400.000000,0.000000,"general" \n "cleanup"}; item11[] = {"",7,210,-254.000015,371.000000,-246.000000,379.000031,0.000000,""}; item12[] = {"",7,210,-254.000015,-179.000000,-246.000000,-171.000000,0.000000,""}; item13[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"}; item14[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"}; item15[] = {"update_objects",2,250,-25.000000,75.000000,75.000000,125.000000,0.000000,"update objects"}; item16[] = {"Objects_need_upd",4,218,-25.000000,0.000000,75.000000,50.000000,1.000000,"Objects" \n "need update"}; item17[] = {"",7,210,-29.000000,-41.500000,-21.000000,-33.499996,0.000000,""}; item18[] = {"",7,210,20.999998,-41.500000,29.000000,-33.500000,0.000000,""}; item19[] = {"",7,210,121.000000,-41.500000,129.000000,-33.500000,0.000000,""}; item20[] = {"",7,210,-79.000000,-41.500000,-71.000000,-33.500000,0.000000,""}; item21[] = {"",7,210,-179.000000,-41.499996,-171.000000,-33.500000,0.000000,""}; item22[] = {"",7,210,-79.000000,146.000000,-71.000000,154.000000,0.000000,""}; item23[] = {"",7,210,21.000000,146.000000,28.999998,154.000000,0.000000,""}; item24[] = {"",7,210,-29.000000,146.000000,-20.999998,154.000000,0.000000,""}; item25[] = {"",7,210,308.500000,-104.000000,316.500000,-96.000000,0.000000,""}; item26[] = {"",7,210,308.500031,271.000000,316.499969,279.000000,0.000000,""}; item27[] = {"",7,210,-179.000000,271.000000,-171.000000,279.000000,0.000000,""}; item28[] = {"",7,210,221.000000,-41.500000,229.000000,-33.500000,0.000000,""}; item29[] = {"New_Cleanup_Obje",2,250,375.000000,75.000000,475.000000,125.000000,0.000000,"New Cleanup" \n "Objects"}; item30[] = {"",7,210,221.000031,271.000000,228.999969,279.000000,0.000000,""}; link0[] = {0,13}; link1[] = {1,2}; link2[] = {2,17}; link3[] = {2,25}; link4[] = {3,4}; link5[] = {4,22}; link6[] = {5,6}; link7[] = {6,30}; link8[] = {7,8}; link9[] = {8,27}; link10[] = {9,10}; link11[] = {10,11}; link12[] = {11,12}; link13[] = {12,1}; link14[] = {13,14}; link15[] = {14,1}; link16[] = {15,23}; link17[] = {16,15}; link18[] = {17,18}; link19[] = {17,20}; link20[] = {18,16}; link21[] = {18,19}; link22[] = {19,28}; link23[] = {20,3}; link24[] = {20,21}; link25[] = {21,7}; link26[] = {22,24}; link27[] = {23,24}; link28[] = {24,9}; link29[] = {25,26}; link30[] = {26,30}; link31[] = {27,9}; link32[] = {28,5}; link33[] = {30,9}; globals[] = {25.000000,1,0,0,0,640,480,1,13,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,599,1}; window[] = {2,-1,-1,-32000,-32000,878,150,1479,150,3,797}; *//*%FSM*/ class FSM { fsmName = "DayZ Server Cleanup"; class States { /*%FSM*/ class init { name = "init"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class initialized { priority = 0.000000; to="prepare"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class waiting { name = "waiting"; init = /*%FSM*/"//diag_log ""CLEANUP: Waiting for next task"";" \n "" \n "_numDead = {local _x} count allDead;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class too_many_dead { priority = 2.000000; to="cleanup_dead"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(_numDead > 100)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class too_many_objects { priority = 2.000000; to="cleanup_objects"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _timeNem) > 150)" \n "//(((count dayz_deseedloot) > 0) && (!isNil ""sm_done""))"/*%FSM*/; action=/*%FSM*/"_timeNem = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_sync { priority = 1.000000; to="sync_the_time"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM*/; action=/*%FSM*/"_lastUpdate = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Objects_need_upd { priority = 1.000000; to="update_objects"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/; action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class cleanup_dead { name = "cleanup_dead"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class cleanup_objects { name = "cleanup_objects"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class sync_the_time { name = "sync_the_time"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class general_cleanup { name = "general_cleanup"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class prepare { name = "prepare"; init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n "" \n "_safety = dayz_serverObjectMonitor;" \n "_dateNow = (DateToNumber date);" \n "" \n "_lastUpdate = diag_tickTime;" \n "_timeNem =diag_tickTime;" \n "_deadBodies = [];" \n "_lastNeedUpdate = diag_tickTime;" \n "_timeout = diag_tickTime;" \n "_maxBodies = 15;" \n "" \n "_lootspawnerfdbykr = diag_tickTime; " \n "_reseedloot = false;" \n "" \n "_amount = 0;" \n "_hour = 0;" \n "_minute = 0;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class update_objects { name = "update_objects"; init = /*%FSM*/"diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n "" \n "{" \n "// _x setVariable [""needUpdate"",false,true];" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""damage"",true] call server_updateObject;" \n "} forEach needUpdate_objects;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class New_Cleanup_Obje { name = "New_Cleanup_Obje"; init = /*%FSM*/"diag_log ""DEBUG: New_Cleanup_Obje ""; " \n "_lootingrids = [];" \n "" \n "{" \n " _loc = _x select 0;" \n " _ref = _x select 1;" \n "" \n " _nearBy = nearestObjects [_loc, [""ReammoBox""], 1500];" \n " {" \n " _lootingrids set [count _lootingrids,[_x,_ref]];" \n " } foreach _nearBy;" \n "" \n " dayz_deseedloot set [0,-1];" \n " dayz_deseedloot = dayz_deseedloot - [-1];" \n "" \n "}foreach dayz_deseedloot;" \n "" \n "_qty = count _lootingrids;" \n "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n "" \n "_delQty = 0;" \n "_delQtyDroped = 0;" \n "_delQtySpawned = 0;" \n "_delQtyPerma = 0;" \n "" \n "{" \n " " \n " _obj = _x select 0;" \n " _ref = _x select 1;" \n "" \n " diag_log format [""%1,%2"", _obj, _ref];" \n "" \n " _Dropped = (_obj getVariable [""Dropped"",false]);" \n " _Spawned = (_obj getVariable [""spawnedLoot"",false]);" \n " _Perma = (_obj getVariable [""permaLoot"",false]);" \n "" \n " if (!_Spawned and !_Perma) then {" \n " _obj setVariable [""Dropped"",true];" \n " };" \n "" \n " //Dropped loot" \n " if (_Dropped) then {" \n " " \n " [""Dropped_Loot"",_obj,_ref] call server_systemCleanup;" \n " _delQtyDroped = _delQtyDroped + 1;" \n "" \n " };" \n "" \n " //Spawned Loot" \n " if (_Spawned) then {" \n "" \n " [""Spawned_Loot"",_obj,_ref] call server_systemCleanup;" \n " _delQtySpawned = _delQtySpawned + 1; " \n " " \n " };" \n "" \n " //Permaloot" \n " if (_Perma) then {" \n "" \n " _delQtyPerma = _delQtyPerma + 1;" \n "" \n " };" \n "" \n "} foreach _lootingrids;" \n "" \n "if ((_delQtySpawned > 0) or (_delQtyDroped > 0) or (_delQtyPerma > 0)) then {" \n " //diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n " diag_log format [""CLEANUP: (DELETED, DroppedLoot: %1, SpawnedLoot: %2), (KEPT, PermaLoot: %3)"", _delQtyDroped, _delQtySpawned, _delQtyPerma];" \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { }; }; /*%FSM*/ }; initState="init"; finalStates[] = { }; }; /*%FSM*/