class SkodaBase: Car { brakeDistance = 9; scope = private; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; faction = "CIV"; crew = "Citizen2"; typicalCargo[] = {"Citizen2"}; wheelCircumference = 1.988; maxSpeed = 110; turnCoef = 2; steerAheadPlan = 0.24; side = 3; displayName = "Car"; accuracy = 0.5; extCameraPosition[] = {0.5,2,-10}; armor = 20; damageResistance = 0.01821; cost = 2000; fuelCapacity = 50; transportSoldier = 3; transportAmmo = 0; terrainCoef = 6; soundGear[] = {"",5.62341e-005,1}; soundGetIn[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-getout-1",0.316228,1}; soundGetOut[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-getout-1",0.316228,1,30}; soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\Car\int\int-Car-start-1",0.316228,1}; soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-start-1",0.316228,1,200}; soundEngineOffInt[] = {"ca\sounds\vehicles\Wheeled\Car\int\int-Car-stop-1",0.316228,1}; soundEngineOffExt[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-stop-1",0.316228,1,200}; buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200}; buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200}; buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200}; buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200}; soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25}; WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200}; WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200}; WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200}; WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200}; WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200}; WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200}; soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166}; ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200}; ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200}; ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200}; ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200}; soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25}; class SoundEvents { class AccelerationIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-Car-acce-2",0.316228,1}; limit = "0.5"; expression = "(engineOn*(1-camPos))*gmeterZ"; }; class AccelerationOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\ext\ext-Car-acce-2",0.316228,1,200}; limit = "0.5"; expression = "(engineOn*camPos)*gmeterZ"; }; }; class Sounds { class Engine { sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\ext\ext-car-low-4",0.562341,1,250}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*camPos*(rpm factor[0.7, 0.2])"; }; class EngineHighOut { sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\ext\ext-car-high-4",0.562341,1.1,350}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*camPos*(rpm factor[0.5, 0.9])"; }; class IdleOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\ext\ext-car-idle-2",0.316228,1,150}; frequency = "1"; volume = "engineOn*camPos*(rpm factor[0.3, 0])"; }; class TiresRockOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.1,1,30}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.1,1,30}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.1,1,30}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.1,1,30}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.1,1,30}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.1,1,30}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3",0.1,1,30}; frequency = "1"; volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])"; }; class EngineLowIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-car-low-4",0.707946,0.8}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)"; }; class EngineHighIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-car-high-4",0.707946,0.8}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)"; }; class IdleIn { sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\int\int-car-idle-1",0.398107,1}; frequency = "1"; volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)"; }; class TiresRockIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.1,1}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.1,1}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.1,1}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.1,1}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.1,1}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.1,1}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3",0.1,1}; frequency = "1"; volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; }; class Movement { sound = "soundEnviron"; frequency = "1"; volume = "0"; }; }; weapons[] = {"SportCarHorn"}; magazines[] = {}; driverAction = "Skodovka_Driver"; cargoAction[] = {"Skodovka_Cargo01"}; cargoIsCoDriver[] = {1,0}; hasGunner = 0; class Turrets { }; class Library { libTextDesc = "A Czech-made civilian car, very popular during the Soviet era. This car was designed for the rugged roads of Central and Eastern Europe and displays good off-road performance in comparison to other vehicles in its class."; }; rarityUrban = 0.5; }; class Skoda: SkodaBase { scope = public; accuracy = 1000; crew = "Citizen1"; faction = "CIV"; typicalCargo[] = {"Citizen1"}; model = "\ca\wheeled\skodovka"; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; displayName = "Car (white)"; displayNameShort = "Car"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"\ca\wheeled\data\skodovka_bila_co.paa","\ca\wheeled\data\skodovka_int_co.paa"}; class Damage { tex[] = {}; mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; }; rarityUrban = 0.25; class Upgrades { ItemORP[] = {"Skoda_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaBlue: SkodaBase { scope = public; accuracy = 1000; crew = "Villager2"; faction = "CIV"; typicalCargo[] = {"Villager2"}; model = "\ca\wheeled\skodovka_blue"; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; displayName = "Car (blue)"; displayNameShort = "Car"; class Damage { tex[] = {}; mat[] = {"ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; }; rarityUrban = 0.25; class Upgrades { ItemORP[] = {"SkodaBlue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaRed: SkodaBase { scope = public; faction = "CIV"; accuracy = 1000; model = "\ca\wheeled\skodovka_red"; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; crew = "Villager1"; typicalCargo[] = {"Villager1"}; displayName = "Car (red)"; displayNameShort = "Car"; class Damage { tex[] = {}; mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; }; class Upgrades { ItemORP[] = {"SkodaRed_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaGreen: SkodaBase { scope = public; faction = "CIV"; accuracy = 1000; model = "\ca\wheeled\skodovka_green"; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; crew = "Villager3"; typicalCargo[] = {"Villager3"}; displayName = "Car (green)"; displayNameShort = "Car"; class Damage { tex[] = {}; mat[] = {"ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; }; class Upgrades { ItemORP[] = {"SkodaGreen_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Performance 1 class Skoda_DZE1: Skoda { maxspeed = 150; // max engine limit 125-130 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"Skoda_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaBlue_DZE1: SkodaBlue { maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaBlue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaRed_DZE1: SkodaRed { maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaRed_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaGreen_DZE1: SkodaGreen { maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaGreen_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; // Armor 2 class Skoda_DZE2: Skoda_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"Skoda_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaBlue_DZE2: SkodaBlue_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaBlue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaRed_DZE2: SkodaRed_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaRed_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaGreen_DZE2: SkodaGreen_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaGreen_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; // Cargo 3 class Skoda_DZE3: Skoda_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"Skoda_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaBlue_DZE3: SkodaBlue_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaBlue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaRed_DZE3: SkodaRed_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaRed_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaGreen_DZE3: SkodaGreen_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaGreen_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; // Fuel 4 class Skoda_DZE4: Skoda_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaBlue_DZE4: SkodaBlue_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaRed_DZE4: SkodaRed_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaGreen_DZE4: SkodaGreen_DZE3 { fuelCapacity = 210; // car 100 }; class car_sedan : SkodaBase { armorcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01", 0.707946, 1, 200}; armorcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02", 0.707946, 1, 200}; armorcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03", 0.707946, 1, 200}; armorcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04", 0.707946, 1, 200}; brakedistance = 10; buildcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01", 0.707946, 1, 200}; buildcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02", 0.707946, 1, 200}; buildcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03", 0.707946, 1, 200}; buildcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04", 0.707946, 1, 200}; crew = ""; displayname = $STR_VEH_NAME_SEDAN; driveraction = "Sedan_Driver"; faction = "CIV"; hiddenselections[] = {"Camo1"}; hiddenselectionstextures[] = {"\ca\wheeled\data\sedan_ext_co.paa"}; icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapsize = 6; maxspeed = 125; model = "\ca\Wheeled\car_sedan"; picture = "\Ca\wheeled\data\ico\car_sedan_CA.paa"; rarityurban = 0.6; scope = public; soundarmorcrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; soundbuildingcrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250}; soundengineoffint[] = {"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-stop-1", 0.398107, 1}; soundengineonext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1", 0.398107, 1, 250}; soundengineonint[] = {"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-start-1", 0.398107, 1}; soundgear[] = {"", "5.62341e-005", 1}; soundgetin[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1", 0.316228, 1}; soundgetout[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1", 0.316228, 1, 30}; soundwoodcrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166}; typicalcargo[] = {"Citizen4"}; wheelcircumference = 1.947; woodcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", 0.707946, 1, 200}; woodcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", 0.707946, 1, 200}; woodcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", 0.707946, 1, 200}; woodcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", 0.707946, 1, 200}; woodcrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", 0.707946, 1, 200}; woodcrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", 0.707946, 1, 200}; class SoundEvents { class AccelerationIn { expression = "(engineOn*(1-camPos))*gmeterZ"; limit = 0.5; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-acce-2", 0.398107, 1}; }; class AccelerationOut { expression = "(engineOn*camPos)*gmeterZ"; limit = 0.5; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-acce-2", 0.398107, 1, 250}; }; }; class Sounds { class Engine { frequency = "(randomizer*0.05+0.95)*rpm"; sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-low-1", 0.562341, 0.95, 300}; volume = "engineOn*camPos*(rpm factor[0.6, 0.2])"; }; class EngineHighOut { frequency = "(randomizer*0.05+0.98)*rpm"; sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-high-1", 0.562341, 0.95, 399}; volume = "engineOn*camPos*(rpm factor[0.45, 0.9])"; }; class IdleOut { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-idle-1", 0.354813, 1, 200}; volume = "engineOn*camPos*(rpm factor[0.3, 0])"; }; class TiresRockOut { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", 0.1, 1, 30}; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", 0.1, 1, 30}; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", 0.1, 1, 30}; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", 0.1, 1, 30}; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", 0.1, 1, 30}; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", 0.1, 1, 30}; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3", 0.1, 1, 30}; volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])"; }; class EngineLowIn { frequency = "(randomizer*0.05+0.95)*rpm"; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-low-1", 0.562341, 0.95}; volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)"; }; class EngineHighIn { frequency = "(randomizer*0.05+0.95)*rpm"; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-high-1", 0.562341, 0.95}; volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)"; }; class IdleIn { frequency = 1; sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\int\int-sedan-idle-1", 0.354813, 1}; volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)"; }; class TiresRockIn { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", 0.1, 1}; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", 0.1, 1}; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", 0.1, 1}; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", 0.1, 1}; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", 0.1, 1}; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", 0.1, 1}; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { frequency = 1; sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3", 0.177828, 1}; volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; }; class Movement { frequency = 1; sound = "soundEnviron"; volume = 0; }; }; class Library { libtextdesc = "Civilian Car"; }; class Damage { mat[] = {"ca\wheeled\data\sedan_ext.rvmat", "ca\wheeled\data\sedan_ext.rvmat", "ca\wheeled\data\sedan_ext_destruct.rvmat", "ca\wheeled\data\sedan_int.rvmat", "ca\wheeled\data\sedan_int.rvmat", "ca\wheeled\data\sedan_int_destruct.rvmat", "ca\wheeled\data\detailmapy\auta_skla.rvmat", "ca\wheeled\data\detailmapy\auta_skla_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; tex[] = {}; }; class Upgrades { ItemORP[] = {"car_sedan_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Performance 1 class car_sedan_DZE1: car_sedan { maxspeed = 150; // max engine limit 125-130 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"car_sedan_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; // Armor 2 class car_sedan_DZE2: car_sedan_DZE1 { armor = 50; // car 20 class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"car_sedan_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; // Cargo 3 class car_sedan_DZE3: car_sedan_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"car_sedan_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; // Fuel 4 class car_sedan_DZE4: car_sedan_DZE3 { fuelCapacity = 210; // car 100 };