5 !"USEC_" !"NORRN_" !"hit_" !="agentObjectCamps" !="agentObjectSwarm" !="banditKills" !="bodyName" !="characterID" !="claimed" !="combattimeout" !="deathType" !="fadeFire" !="firedDamage" !="firedHit" !="freeTarget" !="headShots" !="humanity" !="humanKills" !="lastPos" !="LastTransfusion" !="lastUpdate" !="looted" !="meatHarvested" !="medForceUpdate" !="messing" !="needUpdate" !="ObjectID" !="ObjectUID" !="owner" !="posForceUpdate" !="selectSex" !="startcombattimer" !="state" !="targets" !="temperature" !="unconsciousTime" !="updatePlayer" !="zombieKills" !="zombieSpawn" 5 "USEC_" !="USEC_BloodQty" !="USEC_infected" !="USEC_injured" !="USEC_inPain" !="USEC_isCardiac" !="USEC_isDead" !="USEC_lowBlood" 5 "NORRN_" !="NORRN_LoadVcl" !="NORRN_unconscious" !="NORRN_unit_dragged" //1="USEC_BloodQty" //1="USEC_infected" 1="USEC_injured" //1="USEC_inPain" //1="USEC_isCardiac" 1="USEC_isDead" //1="USEC_lowBlood" //1="NORRN_LoadVcl" //1="NORRN_unconscious" //1="NORRN_unit_dragged" ////////////////////////// Bleeding Limbs: 1="hit_Pelvis" 1="hit_aimpoint" 1="hit_lelbow" 1="hit_relbow" 1="hit_RightFoot" 1="hit_LeftFoot" 1="hit_neck" 1="hit_pilot" ////////////////////////// Breaking Limbs: 1="hit_hands" 1="hit_legs" ////////////////////////// Damageable vehicle parts: //1="hit_elektronika" //1="hit_engine" //1="hit_fueltank" //1="hit_glass1" //1="hit_glass2" //1="hit_glass3" //1="hit_glass4" //1="hit_glass5" //1="hit_glass6" //1="hit_karoserie" //1="hit_l svetlo" //1="hit_mala vrtule" //1="hit_motor" //1="hit_munice" //1="hit_netrup" //1="hit_palivo" //1="hit_pravy predni tlumic" //1="hit_pravy zadni tlumic" //1="hit_p svetlo" //1="hit_sklo predni l" //1="hit_sklo predni p" //1="hit_svetlo l" //1="hit_telo" // ancient plane AN2 //1="hit_velka vrtule" //1="hit_wheel_1_1_steering" //1="hit_wheel_1_2_steering" //1="hit_wheel_1_3_steering" //1="hit_wheel_1_4_steering" //1="hit_wheel_1_damper" //1="hit_wheel_2_1_steering" //1="hit_wheel_2_2_steering" //1="hit_wheel_2_3_steering" //1="hit_wheel_2_4_steering" //1="hit_wheel_2_damper" 1="agentObjectCamps" 1="agentObjectSwarm" 1="banditKills" 1="bodyName" 1="characterID" 1="claimed" 1="combattimeout" 1="deathType" 1="fadeFire" 1="firedDamage" 1="firedHit" 1="freeTarget" 1="headShots" 1="humanity" 1="humanKills" 1="lastPos" // sometimes networked, sometimes not ??? 1="LastTransfusion" 1="lastUpdate" // sometimes networked, sometimes not ??? //1="looted" 1="meatHarvested" //1="medForceUpdate" // sometimes networked, sometimes not ??? 1="messing" 1="needUpdate" 1="ObjectID" 1="ObjectUID" 1="owner" 1="posForceUpdate" 1="selectSex" //1="startcombattimer" 1="state" //1="targets" //1="temperature" //1="unconsciousTime" 1="updatePlayer" 1="zombieKills" //1="zombieSpawn" /////////////////////////// Illegal chars: 5 "+" 5 ";" 5 "," 5 "{" 5 "(" 5 "[" 5 "|" 5 "&" 5 "=" 5 ":" 5 "!" 5 "%" 5 "\"" 5 "'"