/* Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator */ private ["_log","_playerName","_playerUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"]; waitUntil {vehicle player == player}; [] spawn { private ["_playerName","_playerUID"]; _playerName = name player; _playerUID = getPlayerUID player; while {1 == 1} do { if (typeName player != "OBJECT") then { PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID]; publicVariableServer "PVDZE_atp"; //forceEnd; endMission "LOSER"; sleep 10; //Bypass spam }; }; endMission "LOSER"; }; [] spawn { _playerName = name player; _playerUID = getPlayerUID player; while {true} do { sleep 5; }; PVDZE_atp = format["WARNING PLAYER WITH NAME (%1) && UID# (%2) HAS CHANGED THE TRUE VALUE TO FALSE", _playerName, _playerUID]; publicVariableServer "PVDZE_atp"; endMission "LOSER"; sleep 10; }; _al1veOnce = false; while {1 == 1} do { _debug = getMarkerpos "respawn_west"; _lastpos = getPosATL (vehicle player); _lastheight = (ATLtoASL _lastpos) select 2; _lasttime = diag_ticktime; _lastVehicle = vehicle player; // freefall detection: _v = 0; _h = 0; _topv = 0; _toph = 0; while {((typeName player == "OBJECT") && {((player in playableUnits) || {(alive player)})})} do { _curpos = getPosATL (vehicle player); _distance = _lastpos distance _curpos; _curtime = diag_ticktime; _difftime = _curtime - _lasttime; if ((_distance > 10) || {(_difftime > 1)}) then { if (!_al1veOnce) then { private [ "_loc", "_plant"]; // check that plants libs are properly loaded // thanks to Tansien the great // run only once per character life { _plant = _x createVehicleLocal _debug; sleep 0.1; if (sizeOf _x == 0) exitWith { PVDZE_atp = "Plants texture hack for type " + _x; publicVariableServer "PVDZE_atp"; endMission "LOSER"; }; deleteVehicle _plant; } count ["grass", "prunus", "picea", "fallentree", "phragmites", "acer", "amygdalusn", "Brush", "fiberplant", "amygdalusc", "boulder"]; diag_log format [ "%1: Plants libs tests done!", __FILE__]; }; _al1veOnce = true; _curheight = (ATLtoASL _curpos) select 2; _speed = _distance / _difftime; _topSpeed = 10; if (vehicle player != player) then { _topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500; }; _terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1]; _safetyVehicle = vehicle player; if (_lastVehicle == vehicle player) then { if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then { (vehicle player) setposATL _lastpos; //PVDZE_atp = [name player, dayz_characterID, _lastpos, _curPos, getPosATL player]; PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player]; publicVariableServer "PVDZE_atp"; } else { _lastpos = _curpos; _lastheight = _curheight; }; _lasttime = _curtime; }; if (_safetyVehicle == vehicle player) then { _lastVehicle = vehicle player; }; }; /*if ((animationState player) != "HaloFreeFall_non") then { // freefall detection: _v = -((velocity player) select 2); _h = (getPosATL player) select 2; if (_v > 4 && _h > 3) then { _topv = _topv max _v; _toph = _toph max _h; Dayz_freefall = [ time, _toph, _topv ]; } else { _topv = 0; _toph = 0; }; };*/ sleep 0.25; }; sleep 0.1; }; endMission "LOSER";