private ["_objects"]; _objects = nearestObjects [getPosATL player, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10]; { dayzUpdateVehicle = [_x,"all"]; publicVariable "dayzUpdateVehicle"; } foreach _objects; private ["_backpackWpnQtys","_backpackWpnTypes","_backpackWpn","_backpackMag","_countr"]; dayz_myBackpack = unitBackpack player; _backpackWpn = getWeaponCargo unitBackpack player; _backpackMag = getMagazineCargo unitBackpack player; clearWeaponCargoGlobal unitBackpack player; clearMagazineCargoGlobal unitBackpack player; //Fill backpack contents //Weapons _backpackWpnTypes = []; _backpackWpnQtys = []; if (count _backpackWpn > 0) then { _backpackWpnTypes = _backpackWpn select 0; _backpackWpnQtys = _backpackWpn select 1; }; _countr = 0; { dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)]; _countr = _countr + 1; } forEach _backpackWpnTypes; //magazines _backpackmagTypes = []; _backpackmagQtys = []; if (count _backpackmag > 0) then { _backpackmagTypes = _backpackMag select 0; _backpackmagQtys = _backpackMag select 1; }; _countr = 0; { dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)]; _countr = _countr + 1; } forEach _backpackmagTypes; private["_dialog","_magazineArray","_control","_item","_val","_max"]; diag_log ("REQUESTING GEAR SYNC"); disableSerialization; //if (!dayzGearSave) exitWith {}; diag_log ("CONDUCTING GEAR SYNC"); _dialog = _this select 0; _magazineArray = []; //Primary Mags for "_i" from 109 to 120 do { _control = _dialog displayCtrl _i; _item = gearSlotData _control; _val = gearSlotAmmoCount _control; _max = getNumber (configFile >> "CfgMagazines" >> _item >> "count"); if (_item != "") then { if (_val != _max) then { _magazineArray set [count _magazineArray,[_item,_val]]; } else { _magazineArray set [count _magazineArray,_item]; }; }; }; //Secondary Mags for "_i" from 122 to 129 do { _control = _dialog displayCtrl _i; _item = gearSlotData _control; _val = gearSlotAmmoCount _control; _max = getNumber (configFile >> "CfgMagazines" >> _item >> "count"); if (_item != "") then { if (_val != _max) then { _magazineArray set [count _magazineArray,[_item,_val]]; } else { _magazineArray set [count _magazineArray,_item]; }; }; }; dayz_unsaved = true; dayz_Magazines = _magazineArray;