private ["_close"]; lbClear 7101; _closePeople = player nearEntities ["CAManBase", 10]; if (!DZE_doorManagementMustBeClose) then {_closePeople = playableUnits}; Humans = []; { if (isPlayer _x) then { _friendUID = [_x] call FNC_GetPlayerUID; _friendName = name _x; Humans set [count Humans, [_friendUID,_friendName]]; lbAdd [7101, _friendName]; }; } forEach _closePeople;