private ["_time","_vehicle","_removed","_vehType"]; _vehicle = _this select 3; if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_32" call dayz_rollingMessages;}; dayz_actionInProgress = true; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = 1; _removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove); if (_removed == 1) then { player playActionNow "Medic"; [player,"repair",0,false] call dayz_zombieSpeak; [player,50,true,(getPosATL player)] spawn player_alertZombies; uiSleep 8; _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); if ((random 10) <= 7.5) then { PVDZE_veh_Lock = [_vehicle,false]; _time = diag_tickTime; if (local _vehicle) then { PVDZE_veh_Lock call local_lockUnlock; } else { publicVariable "PVDZE_veh_Lock"; //Wait for lock status to update over network (can take up to a few seconds) waitUntil {uiSleep 0.1;(!locked _vehicle or (diag_tickTime - _time > 4))}; }; format [localize "STR_EPOCH_PLAYER_33_OK",_vehType] call dayz_rollingMessages; } else { format [localize "STR_EPOCH_PLAYER_33",_vehType] call dayz_rollingMessages; }; }; //Let fn_selfActions run now s_player_lockUnlock_crtl = -1; s_player_lockUnlockInside_ctrl = -1; dayz_actionInProgress = false;