class ArmoredSUV_Base_PMC: Car { brakeDistance = 19; htMin = 60; htMax = 1800; afMax = 200; mfMax = 100; mFact = 1; tBody = 200; expansion = 4; displayName = "SUV (Armored)"; model = "\Ca\Wheeled_PMC\ArmoredSUV\armoredSUV_PMC.p3d"; icon = "\ca\Wheeled_PMC\data\ui\Icon_suv_minigun_PMC.paa"; picture = "\ca\Wheeled_PMC\data\ui\Picture_suv_minigun_PMC_ca.paa"; mapSize = 7; maxSpeed = 230; accuracy = 0.2; armor = 120; damageResistance = 0.03099; transportSoldier = 3; fuelCapacity = 130; weapons[] = {"MiniCarHorn"}; driverAction = "SUV_Driver_EP1"; cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"}; outsideSoundFilter = 1; insideSoundCoef = 0.8; soundGear[] = {"",5.62341e-005,1}; soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1}; soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20}; soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1}; soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100}; soundEngineOffInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_stop",0.177828,1}; soundEngineOffExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_stop",0.177828,1,100}; buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200}; buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200}; buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200}; buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200}; soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25}; WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200}; WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200}; WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200}; WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200}; WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200}; WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200}; soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166}; ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200}; ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200}; ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200}; ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200}; soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25}; class SoundEvents { class AccelerationIn { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_accelerate_3_x",0.562341,1}; limit = "0.4"; expression = "(engineOn*(1-camPos))*gmeterZ"; }; class AccelerationOut { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_accelerate_3",0.562341,1,200}; limit = "0.4"; expression = "(engineOn*camPos)*gmeterZ"; }; }; class Sounds { class Engine { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_low",0.177828,1.4,100}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))"; }; class EngineHighOut { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_high",1,0.8,300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "camPos*engineOn*(rpm factor[0.5, 0.8])"; }; class IdleOut { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_idle",0.562341,1,100}; frequency = "1"; volume = "engineOn*camPos*(rpm factor[0.4, 0])"; }; class TiresRockOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.1,1,30}; frequency = "1"; volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])"; }; class EngineLowIn { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_low_x",0.316228,1.4}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))"; }; class EngineHighIn { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_high_x",1,0.8}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])"; }; class IdleIn { sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_idle_x",0.316228,1}; frequency = "1"; volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)"; }; class TiresRockIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.316228,1}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.316228,1}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.177828,1}; frequency = "1"; volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)"; }; class Movement { sound = "soundEnviron"; frequency = "1"; volume = "0"; }; }; class Turrets: Turrets { class MainTurret: MainTurret { }; }; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.4; }; class HitLBWheel: HitLBWheel { armor = 0.4; }; class HitRFWheel: HitRFWheel { armor = 0.4; }; class HitRBWheel: HitRBWheel { armor = 0.4; }; class HitFuel: HitFuel { armor = 1; passThrough = 1; }; class HitEngine: HitEngine { armor = 1; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 1; }; class HitGlass2: HitGlass2 { armor = 1; }; class HitGlass3: HitGlass3 { armor = 1; }; class HitGlass4: HitGlass4 { armor = 1; }; }; class Damage { tex[] = {}; mat[] = {"Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body_destruct.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom_destruct.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"}; }; class Library { libTextDesc = "An SUV (Sport Utility Vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. These particular SUVs are up-armored to protect the security operators inside from small-arms fire. This model has been outfitted with a M134 7.62mm Minigun, which can be retracted back into the vehicle.

""Black Betty"" is a nickname often used for this vehicle by ION Inc. contractors."; }; class UserActions { //class Repair {ACTION_REPAIR; radius = 4;}; //class Salvage {ACTION_SALVAGE; radius = 4;}; class OpenHatch { displayName = $STR_AM_OPENGUNNER; displayNameDefault = $STR_AM_OPENGUNNER; priority = 0; position = "zamerny"; showWindow = 0; radius = 1; onlyForPlayer = 1; condition = "this animationPhase 'HideGun_01' == 1"; statement = "this animate ['HideGun_01',0]; this animate ['CloseCover1',0]; this animate ['CloseCover2',0];"; }; class CloseHatch { displayName = $STR_AM_CLOSEGUNNER; displayNameDefault = $STR_AM_CLOSEGUNNER; priority = 0; position = "zamerny"; showWindow = 0; radius = 1; onlyForPlayer = 1; condition = "isNull (this turretUnit [0]) && (this animationPhase 'HideGun_01' == 0)"; statement = "this animate ['HideGun_01',1]; this spawn {uiSleep 1; _this animate ['CloseCover1',1]; _this animate ['CloseCover2',1];};"; }; }; }; class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC { scope = public; side = 2; faction = "PMC_BAF"; displayName = "SUV (Armored) DZ"; crew = ""; armor = 80; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; enableGPS = 1; transportMaxWeapons = 20; transportMaxMagazines = 150; transportmaxbackpacks = 10; class Turrets: Turrets { class MainTurret: MainTurret { body = "mainTurret"; gun = "mainGun"; viewGunnerInExternal = 1; minElev = -30; maxElev = 45; initElev = 0; soundServo[] = {"",0.01,1}; animationSourceHatch = ""; stabilizedInAxes = "StabilizedInAxesNone"; gunBeg = "muzzle_1"; gunEnd = "chamber_1"; weapons[] = {"M134"}; maxHorizontalRotSpeed = 1.8; maxVerticalRotSpeed = 1.8; magazines[] = {"2000Rnd_762x51_M134"}; gunnerAction = "ArmoredSUV_Gunner_PMC"; }; }; class AnimationSources: AnimationSources { class Revolving { source = "revolving"; weapon = "M134"; }; class HideGun_01 { source = "user"; initPhase = 0; animPeriod = 1.2; }; class HideGun_02: HideGun_01 { }; class HideGun_03: HideGun_01 { }; class HideGun_04: HideGun_01 { }; class CloseCover1 { source = "user"; initPhase = 0; animPeriod = 0.7; }; class CloseCover2: CloseCover1 { }; }; }; class ArmoredSUV_PMC_DZE: ArmoredSUV_Base_PMC { scope = public; side = 2; faction = "PMC_BAF"; armor = 80; displayName = "SUV (Armored) AL"; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; enableGPS = 1; transportMaxWeapons = 20; transportMaxMagazines = 150; transportmaxbackpacks = 10; class Turrets: Turrets { class MainTurret: MainTurret { body = "mainTurret"; gun = "mainGun"; viewGunnerInExternal = 1; minElev = -30; maxElev = 45; initElev = 0; soundServo[] = {"",0.01,1}; animationSourceHatch = ""; stabilizedInAxes = "StabilizedInAxesNone"; gunBeg = "muzzle_1"; gunEnd = "chamber_1"; weapons[] = {"M134"}; maxHorizontalRotSpeed = 1.8; maxVerticalRotSpeed = 1.8; magazines[] = {}; gunnerAction = "ArmoredSUV_Gunner_PMC"; }; }; class AnimationSources: AnimationSources { class Revolving { source = "revolving"; weapon = "M134"; }; class HideGun_01 { source = "user"; initPhase = 0; animPeriod = 1.2; }; class HideGun_02: HideGun_01 { }; class HideGun_03: HideGun_01 { }; class HideGun_04: HideGun_01 { }; class CloseCover1 { source = "user"; initPhase = 0; animPeriod = 0.7; }; class CloseCover2: CloseCover1 { }; }; class Upgrades { ItemORP[] = {"ArmoredSUV_PMC_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class ArmoredSUV_PMC_DZE1: ArmoredSUV_PMC_DZE { original = "ArmoredSUV_PMC_DZE"; maxSpeed = 270; //increased speed slightly since original is 230 brakeDistance = 14; terrainCoef = 1.5; class Upgrades { ItemAVE[] = {"ArmoredSUV_PMC_DZE2",{},{{"ItemAVE",1 },{"PartGeneric",2},{"metal_panel_kit",2},{"ItemTankTrap",2}}}; }; }; class ArmoredSUV_PMC_DZE2: ArmoredSUV_PMC_DZE1 { armor = 350; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"ArmoredSUV_PMC_DZE4",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class ArmoredSUV_PMC_DZE3: ArmoredSUV_PMC_DZE2 { transportMaxWeapons = 40; transportMaxMagazines = 400; transportmaxbackpacks = 15; class Upgrades { ItemTNK[] = {"ArmoredSUV_PMC_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class ArmoredSUV_PMC_DZE4: ArmoredSUV_PMC_DZE3 { fuelCapacity = 250; };