//Remove action menu player removeAction s_player_stats; s_player_stats = -1; //set stats enabled later use player setVariable ["StatsEnabled",true,false]; //Let Zeds know _id = [player,4,true,(getPosATL player)] spawn player_alertZombies; //display gui (temp hint) hintSilent parseText format [" %1

Zombies Killed: %2
Headshots: %3
Murders: %4
Bandits Killed: %5

Humanity: %6

", (name player), (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]) ]; /* player createDiarySubject ["MyDiary","My Diary"]; player createDiaryRecord ["MyDiary",["Stats", "Zombies Killed: "]]; player createDiaryRecord ["MyDiary",["Stats", "Headshots: "]]; player createDiaryRecord ["MyDiary",["Stats", "Murders: "]]; player createDiaryRecord ["MyDiary",["Stats", "Bandits Killed: "]]; player createDiaryRecord ["MyDiary",["Stats", "Humanity: "]]; */ //Remove variable player setVariable ["StatsEnabled",false,false];