//Remove action menu
player removeAction s_player_stats;
s_player_stats = -1;
//set stats enabled later use
player setVariable ["StatsEnabled",true,false];
//Let Zeds know
_id = [player,4,true,(getPosATL player)] spawn player_alertZombies;
//display gui (temp hint)
hintSilent parseText format ["
%1
Zombies Killed: %2
Headshots: %3
Murders: %4
Bandits Killed: %5
Humanity: %6
",
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0])
];
/*
player createDiarySubject ["MyDiary","My Diary"];
player createDiaryRecord ["MyDiary",["Stats", "Zombies Killed: "]];
player createDiaryRecord ["MyDiary",["Stats", "Headshots: "]];
player createDiaryRecord ["MyDiary",["Stats", "Murders: "]];
player createDiaryRecord ["MyDiary",["Stats", "Bandits Killed: "]];
player createDiaryRecord ["MyDiary",["Stats", "Humanity: "]];
*/
//Remove variable
player setVariable ["StatsEnabled",false,false];