local _obj = _this select 0; if (isServer) then { local _objectID = _obj getVariable ["ObjectID","0"]; local _objectUID = _obj getVariable ["ObjectUID","0"]; [_objectID,_objectUID,_obj] call server_deleteObjDirect; } else { if (count _this == 2) then { //single use trap triggered, remove with no animation //For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs PVDZ_obj_Destroy = [netID player,netID _obj,dayz_authKey]; publicVariableServer "PVDZ_obj_Destroy"; //deleteVehicle _obj; }; };