private ["_unit","_medsUsed"]; if (count _this > 2) then { _unit = (_this select 3) select 0; _medsUsed = nil; } else { _unit = _this select 0; _medsUsed = _this select 1; }; if (isNil "_medsUsed") then { { if (_x in magazines player) exitWith { // Set painkillers if not defined (used when giving to somebody) _medsUsed = _x; }; } count ["ItemPainkiller","ItemPainkiller1","ItemPainkiller2","ItemPainkiller3","ItemPainkiller4","ItemPainkiller5","ItemPainkiller6"]; }; if !(isNil "_medsUsed") then { //Remove one table from the box. [_medsUsed,"medical"] call dayz_reduceItems; call fnc_usec_medic_removeActions; r_action = false; if (vehicle player == player) then { //not in a vehicle player playActionNow "Gear"; }; [player,"pills",0,false] call dayz_zombieSpeak; if (_unit == player) then { //Self Healing [player,player] call player_medPainkiller; localize "str_actions_medical_painkillers_self" call dayz_rollingMessages; } else { // Heal another player PVDZ_send = [_unit,"Painkiller",[_unit,player]]; publicVariableServer "PVDZ_send"; // Give humanity 20 call player_humanityChange; format [localize "str_actions_medical_painkillers_give",(name _unit)] call dayz_rollingMessages; }; };