// (c) facoptere@gmail.com, licensed to DayZMod for the community // grasshopper sound near gatherable plants sched_plantHint = { { (getPosATL _x) spawn { uiSleep random 10; _sound=format["Sound_Crickets%1",1+floor random 3]; //diag_log [ _sound ]; _x = createSoundSource [_sound, _this, [], 0]; uiSleep 2; deleteVehicle _x; }; false } count (nearestObjects [getPosATL player, ["Plant_Base"], 15]); objNull };