//Crash site types //Vehicle class, loot group CrashSiteType[] = { {Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8 {Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y {Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3 {Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8 }; CrashSiteRU[] = { // Weapons {Loot_GROUP, 30, weaponsRU}, {Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon //Tools {Loot_GROUP, 3, ToolsMilitary}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, //Containers {Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, forest_large_net_kit}, {Loot_GROUP, 10, AttachmentsRU}, //Piles {Loot_PILE, 15, CrashSiteRUPile, 2, 4} }; CrashSiteRUPile[] = { {Loot_GROUP, 5, ToolsMilitary}, {Loot_MAGAZINE, 10, FoodMRE}, {Loot_GROUP, 15, AmmoRU}, {Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm}, {Loot_GROUP, 10, MedicalLow} }; CrashSiteUS[] = { //Weapons {Loot_GROUP, 30, weaponsUS}, {Loot_WEAPON, 1, M107_DZ}, // High value weapon {Loot_WEAPON, 1, M200_CheyTac_DZ}, // High value weapon {Loot_WEAPON, 5, ACR_WDL_NV_DZ}, // ACR WDL NV {Loot_WEAPON, 5, ACR_BL_NV_DZ}, // ACR BL NV //Tools {Loot_GROUP, 3, ToolsMilitary}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, //Containers {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, forest_large_net_kit}, {Loot_GROUP, 10, AttachmentsUS}, //Piles {Loot_PILE, 15, CrashSiteUSPile, 2, 4} }; CrashSiteUSPile[] = { {Loot_GROUP, 5, ToolsMilitary}, {Loot_MAGAZINE, 10, FoodMRE}, {Loot_GROUP, 15, AmmoUS}, {Loot_MAGAZINE, 3, 10Rnd_127x99_m107}, {Loot_MAGAZINE, 3, 5Rnd_408_CheyTac}, {Loot_GROUP, 10, MedicalLow} }; CrashSiteEU[] = { //Weapons {Loot_GROUP, 30, weaponsEU}, {Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon {Loot_WEAPON, 1, WA2000_DZ}, //Tools {Loot_GROUP, 3, ToolsMilitary}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, //Containers {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, desert_net_kit}, {Loot_GROUP, 10, AttachmentsEU}, //Piles {Loot_PILE, 15, CrashSiteEUPile, 2, 4} }; CrashSiteEUPile[] = { {Loot_GROUP, 5, ToolsMilitary}, {Loot_MAGAZINE, 10, FoodMRE}, {Loot_GROUP, 15, AmmoEU}, {Loot_MAGAZINE, 3, 5Rnd_127x99_as50_CP}, {Loot_MAGAZINE, 3, 6Rnd_762x51_WA2000}, {Loot_GROUP, 10, MedicalLow} }; CrashSiteCZ[] = { //Weapons {Loot_GROUP, 30, weaponsCZ}, {Loot_WEAPON, 1, MAAWS}, // High value weapon //Tools {Loot_GROUP, 3, ToolsMilitary}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, //Containers {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20}, //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, desert_large_net_kit}, {Loot_GROUP, 10, AttachmentsCZ}, //Piles {Loot_PILE, 15, CrashSiteCZPile, 2, 4} }; CrashSiteCZPile[] = { {Loot_GROUP, 5, ToolsMilitary}, {Loot_MAGAZINE, 10, FoodMRE}, {Loot_GROUP, 15, AmmoCZ}, {Loot_MAGAZINE, 3, MAAWS_HEAT}, {Loot_GROUP, 10, MedicalHigh} };