// This function simulates turning "ItemRadio" on and off to accept or deny local messaging of type "radio". if(player getVariable["radiostate",true]) then { localize "str_actions_radio_off" call dayz_rollingMessages; player setVariable["radiostate",false]; playSound "Switch_On_Off"; } else { localize "str_actions_radio_on" call dayz_rollingMessages; player setVariable["radiostate",true]; playSound "Switch_On_Off"; };