== ROLLING CHANGE LOG 1.0.3.1 == [ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k [ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol [ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre [ADDED] Added Czech Translations Credits: GeodarCZ, Brovns, Doomscythe [FIXED] Incorporated DayZ CE skin changing routines to properly save melee magazines (chainsaw) and add back actions after skin changes. @dayz10k [FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k [FIXED] Optimized RoadFlare/chemlight code to use only one allMissionObjects call instead of two. @vbawol [FIXED] dayz_minpos was set to 0 for chernarus and should have been -1 or less. @vbawol [FIXED] Fixed some typos in Sahrani mission files. @vbawol [FIXED] Removed radar from GAZ Vodnik. @dayz10k [FIXED] Incorrect paths for tavi traders. [FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol [FIXED] Fixed two createvehicle calls for weapon spawn_loot.@Torndeco [CHANGED] Null cleanup was not working as intended disabled bu default for further testing. @vbawol [CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol [CHANGED] Restructured server files. @vbawol [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://bmrf.me/ for hosting our development server. [REMOVED] Many uneeded diag_log calls removed.