private ["_item","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ctrlBlood","_rnd","_move","_display","_control","_bloodVal"]; _item = _this select 3; // _ent = _item; disableSerialization; player removeAction s_player_butcher; s_player_butcher = 1; if(!(alive _item)) then { _rnd = (round(random 4)) + 1; _move = "ZombieFeed" + str(_rnd); player playMoveNow _move; sleep 1; // player playActionNow "PutDown"; [player,50,true,(getPosATL player)] spawn player_alertZombies; [player,"gut",0,false] call dayz_zombieSpeak; _item setVariable["meatHarvested",true,true]; sleep 1; _regen = 200; _isAnimal = _item isKindOf "Animal"; _animalType = typeOf _item; _isMan = _item isKindOf "Man"; if(_isAnimal) then { _config = configFile >> "CfgSurvival" >> "Meat" >> _animalType; _isListed = isClass (_config); _qty = 1; if (_isListed) then { _qty = getNumber (_config >> "yield"); _regen = _qty * 200; }; } else { if(_isMan) then { _regen = 12000; }; }; r_player_blood = r_player_blood + _regen; if (r_player_blood > r_player_bloodTotal) then { r_player_blood = r_player_bloodTotal; }; player setVariable ["messing",[dayz_hunger,dayz_thirst],true]; player setVariable["USEC_BloodQty",r_player_blood,true]; player setVariable["medForceUpdate",true]; dayz_lastDrink = time; dayz_thirst = 0; dayz_lastMeal = time; dayz_hunger = 0; //["PVDZE_plr_Save",[player,[],true]] call callRpcProcedure; PVDZE_plr_Save = [player,[],true,false]; publicVariableServer "PVDZE_plr_Save"; [player,"eat",0,false] call dayz_zombieSpeak; // todo: dump loot on ground && then remove //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1301; _control ctrlShow true; _ctrlBlood = _display displayCtrl 1300; _bloodVal = r_player_blood / r_player_bloodTotal; if (_bloodVal >= 0.2) then { _ctrlBlood ctrlShow true; }; //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1302; _control ctrlShow true; cutText [format[(localize "str_player_consumed"),(getText (configFile >> "CfgVehicles" >> _animalType >> "displayName"))], "PLAIN DOWN"]; player switchmove ""; }; s_player_butcher = -1;