private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; _item = _this; _config = configFile >> "cfgWeapons" >> _item; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]}; _text = getText (_config >> "displayName"); _haskey = _this in weapons player; if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]}; _hastoolweapon = "ItemKeyKit" in weapons player; if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]}; _isNear = {inflamed _x} count (getPosATL player nearObjects 3); if(_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]}; call gear_ui_init; // require one tin bar per key _hasTinBar = "ItemTinBar" in magazines player; if(!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_59") , "PLAIN DOWN"]}; [1,1] call dayz_HungerThirst; player playActionNow "Medic"; [player,"repair",0,false] call dayz_zombieSpeak; [player,50,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if(_finished) then { _num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove); if(_num_removed == 1) then { // output key to backpack if space _create = _item; _qty = 1; _b0x1337 = unitBackpack player; _b0x1337 addWeaponCargoGlobal [_create,_qty]; cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"]; } else { cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"]; }; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"]; }; DZE_ActionInProgress = false;