/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"}; item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"}; item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"}; item3[] = {"time_dead",4,218,-300.000000,-25.000000,-200.000000,25.000000,4.000000,"time" \n "dead"}; item4[] = {"cleanup_dead",2,250,-300.000000,50.000000,-200.000000,100.000000,0.000000,"cleanup" \n "dead"}; item5[] = {"time_items",4,218,0.000000,-25.000000,100.000000,25.000000,2.000000,"time" \n "items"}; item6[] = {"cleanup_items",2,250,0.000000,50.000000,100.000000,100.000000,0.000000,"cleanup" \n "items"}; item7[] = {"time_sync",4,218,-150.000000,-25.000000,-50.000000,25.000000,3.000000,"time" \n "sync"}; item8[] = {"sync_the_time",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"sync" \n "the time"}; item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"}; item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"}; item11[] = {"",7,210,-341.500000,220.999985,-333.500000,229.000015,0.000000,""}; item12[] = {"",7,210,-341.500000,-154.000000,-333.500000,-146.000000,0.000000,""}; item13[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"}; item14[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"}; item15[] = {"update_objects",2,250,150.000000,50.000000,250.000000,100.000000,0.000000,"update objects"}; item16[] = {"time_obj_update",4,218,150.000000,-25.000000,250.000000,25.000000,1.000000,"time" \n "obj update"}; item17[] = {"anti_hack",4,218,150.000000,-100.000000,250.000000,-50.000000,0.000000,"anti hack"}; item18[] = {"check_for_hacker",2,250,150.000000,-175.000000,250.000000,-125.000000,0.000000,"check for" \n "hackers"}; item19[] = {"zeds",4,218,-300.000000,-100.000000,-200.000000,-50.000000,5.000000,"zeds"}; item20[] = {"zeds_2",2,4346,-300.000000,-250.000000,-200.000000,-200.000000,0.000000,"zeds 2"}; link0[] = {0,13}; link1[] = {1,2}; link2[] = {2,3}; link3[] = {2,5}; link4[] = {2,7}; link5[] = {2,16}; link6[] = {2,17}; link7[] = {2,19}; link8[] = {3,4}; link9[] = {4,9}; link10[] = {5,6}; link11[] = {6,9}; link12[] = {7,8}; link13[] = {8,9}; link14[] = {9,10}; link15[] = {10,11}; link16[] = {11,12}; link17[] = {12,1}; link18[] = {13,14}; link19[] = {14,1}; link20[] = {15,9}; link21[] = {16,15}; link22[] = {17,18}; link23[] = {18,1}; link24[] = {19,20}; link25[] = {20,1}; globals[] = {25.000000,1,0,0,0,640,480,1,35,6316128,1,-490.323517,223.868469,433.310364,-391.167908,802,1030,1}; window[] = {2,-1,-1,-32000,-32000,1037,130,1244,130,3,820}; *//*%FSM*/ class FSM { fsmName = "DayZ Server Cleanup"; class States { /*%FSM*/ class init { name = "init"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class initialized { priority = 0.000000; to="prepare"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class waiting { name = "waiting"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class zeds { priority = 5.000000; to="zeds_2"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(time - _lastZombieCheck) > 60"/*%FSM*/; action=/*%FSM*/"_lastZombieCheck = time;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_dead { priority = 4.000000; to="cleanup_dead"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(time - _lastDeadCheck) > 600"/*%FSM*/; action=/*%FSM*/"_lastDeadCheck = time;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_sync { priority = 3.000000; to="sync_the_time"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(time - _lastTimeSync) > 300"/*%FSM*/; action=/*%FSM*/"_lastTimeSync = time;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_items { priority = 2.000000; to="cleanup_items"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(time - _lastItemCheck) > 60"/*%FSM*/; action=/*%FSM*/"_lastItemCheck = time;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_obj_update { priority = 1.000000; to="update_objects"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(time-_lastObjectUpdateCheck) > 10"/*%FSM*/; action=/*%FSM*/"_lastObjectUpdateCheck = time;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class anti_hack { priority = 0.000000; to="check_for_hacker"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(time-_timeHackCheck) > 1"/*%FSM*/; action=/*%FSM*/"_timeHackCheck = time;"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class cleanup_dead { name = "cleanup_dead"; init = /*%FSM*/"_numDead = {local _x} count allDead;" \n "" \n "if (_numDead > 300) then { " \n "" \n " diag_log (""CLEANUP: TOO MANY DEAD BODIES"");" \n " diag_log (""CLEANUP: PERFORMING BODY CLEANUP ON "" + str(_numDead) + "" BODIES"");" \n "" \n " //Cleanup zed's & players" \n "" \n " _delQtyZ = 0; " \n " _delQtyP = 0;" \n " {" \n " if (local _x) then {" \n " if (_x isKindOf ""zZombie_Base"") then {" \n " deleteVehicle _x;" \n " _delQtyZ = _delQtyZ + 1;" \n " } else {" \n " _pos = getPosATL _x;" \n " _sfx = nearestObject [_pos,""Sound_Flies""];" \n " if (!(isNull _sfx)) then {" \n " deleteVehicle _sfx;" \n " };" \n " deleteVehicle _x;" \n " _delQtyP = _delQtyP + 1;" \n " };" \n " };" \n " } forEach allDead;" \n "" \n " //Check Flies" \n " _dwUSOFC=0;" \n " {" \n " if (local _x) then {" \n " deleteVehicle _x;" \n " _dwUSOFC=_dwUSOFC+1;" \n " };" \n " diag_log (""CLEANUP: DELETED AN UNCONTROLLED SOUND OF FLIES:"" + str(_dwUSOFC) );" \n " } forEach allMissionObjects ""Sound_Flies"";" \n "" \n " //clean fireplaces" \n " _dwUFPC=0;" \n " {" \n " if (local _x) then {" \n " deleteVehicle _x;" \n " _dwUFPC=_dwUFPC+1;" \n " };" \n " diag_log (""CLEANUP: DELETED AN UNCONTROLLED FIREPLACE:"" + str(_dwUFPC) );" \n " } forEach allMissionObjects ""Land_Fire_DZ"";" \n "" \n " diag_log (""CLEANUP: DELETED "" + str(_delQtyP) + "" PLAYER BODIES AND "" + str(_delQtyZ) + "" BODIES"");" \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class cleanup_items { name = "cleanup_items"; init = /*%FSM*/"_missionObjs = allMissionObjects ""WeaponHolder"";" \n "_qty = count _missionObjs;" \n "//diag_log (""CLEANUP: PERFORMING ITEM CLEANUP: TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n "_delQty = 0;" \n "_qtyLoc = 0;" \n "{" \n " if (local _x) then {" \n " _qtyLoc = _qtyLoc + 1; // debugging" \n " _keep = _x getVariable [""permaLoot"",false];" \n " _nearby = count (_x nearEntities [AllPlayers, 100]);" \n " if ( (!_keep) && (_nearby==0) ) then {" \n " deleteVehicle _x;" \n " _delQty = _delQty + 1;" \n " };" \n " };" \n "} forEach _missionObjs;" \n "" \n "if (_delQty > 0) then {" \n " diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class sync_the_time { name = "sync_the_time"; init = /*%FSM*/"//Send request" \n "_key = ""CHILD:307:"";" \n "_result = _key call server_hiveReadWrite;" \n "_outcome = _result select 0;" \n "if(_outcome == ""PASS"") then {" \n " _date = _result select 1; " \n " _dateNum = dateToNumber(_date); " \n " _diff = ( _dateNum - dateToNumber (date) )*365*24*60;" \n " if ( abs(_diff)>5 ) then {" \n " [""dayzSetDate"",_date] call broadcastRpcCallAll;" \n " diag_log (""TIME SYNC: Local Time set to "" + str(_date));" \n " };" \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class general_cleanup { name = "general_cleanup"; init = /*%FSM*/"//Clean groups" \n "{" \n " //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n " if (count units _x==0) then {" \n " deleteGroup _x;" \n " //diag_log (""CLEANUP: DELETING A GROUP"");" \n " };" \n "} forEach allGroups;" \n "" \n "/*" \n "//Check for Ammobox" \n " {" \n " if(!(_x isKindOf ""WeaponHolder"")) then {" \n " diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n " deleteVehicle _x;" \n " };" \n " } forEach allMissionObjects ""ReammoBox"";" \n "*/" \n "" \n "dayz_serverObjectMonitor = _safety;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class prepare { name = "prepare"; init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n "" \n "_safety = dayz_serverObjectMonitor;" \n "" \n "_lastTimeSync = time;" \n "_lastDeadCheck = time;" \n "_lastItemCheck = time;" \n "_lastObjectUpdateCheck = time;" \n "_timeHackCheck = time;" \n "_lastZombieCheck = time;" \n "_deadBodies = [];" \n "_maxBodies = 15;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class update_objects { name = "update_objects"; init = /*%FSM*/"if ((count needUpdate_objects) > 0) then {" \n "" \n " diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n "" \n " {" \n " //_x setVariable [""needUpdate"",false,true];" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""all""] call server_updateObject; //should be call!!!" \n " } forEach needUpdate_objects;" \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class check_for_hacker { name = "check_for_hacker"; init = /*%FSM*/"//Check for hackers" \n " {" \n " if(vehicle _x != _x) then {" \n " if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"")) then {" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " (vehicle _x) setDamage 1;" \n " _x setDamage 1;" \n " };" \n " };" \n " } forEach allUnits;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class zeds_2 { name = "zeds_2"; init = /*%FSM*/"_tmr = time;" \n "{" \n " _x enableSimulation false;" \n "} forEach entities ""zZombie_Base"";" \n "diag_log format[""DISABLED SIMULATION FOR %1 ZOMBIES IN %2 SECONDS"", count entities ""zZombie_Base"", time - _tmr];" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ }; initState="init"; finalStates[] = { }; }; /*%FSM*/