class CfgBody { class head_hit { memoryPoint = "pilot"; variation = 0.08; }; class body { memoryPoint = "aimPoint"; variation = 0.15; }; class Spine2 : body {}; class LeftArm { memoryPoint = "lelbow"; variation = 0.1; }; class RightArm { memoryPoint = "relbow"; variation = 0.04; }; class LeftForeArm { memoryPoint = "lwrist"; variation = 0.04; }; class RightForeArm { memoryPoint = "rwrist"; variation = 0.04; }; class LeftHand { memoryPoint = "LeftHandMiddle1"; variation = 0.04; }; class RightHand { memoryPoint = "RightHandMiddle1"; variation = 0.04; }; class legs { memoryPoint = "pelvis"; variation = 0.15; }; class LeftLeg : legs {}; class LeftUpLeg : legs {}; class RightLeg : legs {}; class RightUpLeg : legs {}; };