private["_vehicle","_key"]; _vehicle = (_this select 3) select 0; _key = (_this select 3) select 1; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_37") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; PVDZE_veh_Lock = [_vehicle,false]; if(player distance _vehicle < 10) then { if (local _vehicle) then { PVDZE_veh_Lock spawn local_lockUnlock } else { publicVariable "PVDZE_veh_Lock"; }; cutText [format["%1 used to unlock vehicle.",_key], "PLAIN"]; }; s_player_lockUnlock_crtl = -1; DZE_ActionInProgress = false;