private ["_location","_isOk","_pondPos","_isPond","_dir","_dis","_sfx","_classname","_object","_playerPos","_item","_hastentitem","_building","_config","_text","_objectsPond"]; //check if can pitch here call gear_ui_init; _playerPos = getPosATL player; _item = _this; _hastentitem = _this in magazines player; _location = player modeltoworld [0,2.5,0]; _location set [2,0]; _building = nearestObject [(vehicle player), "HouseBase"]; _isOk = [(vehicle player),_building] call fnc_isInsideBuilding; //_isOk = true; //diag_log ("Pitch Tent: " + str(_isok) ); _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]}; //blocked if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); }; //Block Tents in pounds _objectsPond = nearestObjects [_playerPos, [], 10]; { _isPond = ["pond",str(_x),false] call fnc_inString; if (_isPond) then { _pondPos = (_x worldToModel _playerPos) select 2; if (_pondPos < 0) then { _isOk = true; }; }; } forEach _objectsPond; //diag_log ("Pitch Tent: " + str(_isok) ); if (!_isOk) then { //remove tentbag player removeMagazine _item; _dir = round(direction player); [1,1] call dayz_HungerThirst; //wait a bit player playActionNow "Medic"; sleep 1; _dis=20; _sfx = "tentunpack"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Pitch" >> "create"); sleep 5; //place tent (local) _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _object setdir _dir; _object setpos _location; player reveal _object; _location = getPosATL _object; _object setVariable ["CharacterID",dayz_characterID,true]; //["PVDZE_obj_Publish",[dayz_characterID,_tent,[_dir,_location],_classname]] call callRpcProcedure; PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location],_classname]; publicVariableServer "PVDZE_obj_Publish"; cutText [localize "str_success_tent_pitch", "PLAIN DOWN"]; } else { cutText [localize "str_fail_tent_pitch", "PLAIN DOWN"]; };