private ["_vehicle","_started","_finished","_animState","_isMedic","_soundObject"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_99") , "PLAIN DOWN"] }; DZE_ActionInProgress = true; player removeAction s_player_fillgen; s_player_fillgen = 1; // Use target from addaction _vehicle = _this select 3; [1,1] call dayz_HungerThirst; // force animation player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; cutText [(localize "str_epoch_player_100"), "PLAIN DOWN"]; [player,50,true,(getPosATL player)] spawn player_alertZombies; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if(!_finished) then { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText [(localize "str_epoch_player_26") , "PLAIN DOWN"] }; if (_finished) then { // find sound and delete _soundObject = _vehicle getVariable "GeneratorSound"; deleteVehicle _soundObject; // Stop generator _vehicle setVariable ["GeneratorRunning", false,true]; cutText [(localize "str_epoch_player_101"), "PLAIN DOWN"]; }; DZE_ActionInProgress = false; s_player_fillgen = -1;