private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture","_NV1","_NV2","_NV3"]; _gen = _this select 0; _caller = _this select 1; _id = _this select 2; _gen removeAction _id; // get first rbg + m _NV1 = player getvariable ["NV1",[1.8,-1.5,-0.5,0]]; _NV2 = player getvariable ["NV2",[2.4,0.6,0.3,-0.3]]; _NV3 = player getvariable ["NV3",[-0.6,0.8,0.3,0.6]]; _NV = player getvariable ["NV", ["OFF", 0.1]]; _NVOn = (_NV select 0); _OldAperture = (_NV select 1); if(_NVOn == "ON") exitwith { setaperture -1; ppEffectDestroy ppColor; ppEffectDestroy ppBlur; player setvariable ["NV",["OFF",_oldAperture]]; s_pz_player1 = player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"]; }; ppEffectDestroy ppColor; ppEffectDestroy ppBlur; ppColor = ppEffectCreate ["ColorCorrections", 1999]; ppColor ppEffectEnable true; ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3]; ppColor ppEffectCommit 0; /* ppInversion = ppEffectCreate ['colorInversion', 2555]; ppInversion ppEffectEnable false; ppInversion ppEffectAdjust [1,1,1]; ppInversion ppEffectCommit 0; */ //diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3]; ppBlur = ppEffectCreate ["dynamicBlur", 505]; ppBlur ppEffectEnable true; ppBlur ppEffectAdjust [.2]; ppBlur ppEffectCommit 0; aperture = 0.0001; while { aperture < _oldAperture } do { aperture = aperture + 0.0005; setAperture aperture; sleep 0.001; }; player setVariable ["NV", ["ON", _oldAperture]]; player setVariable ["NV1",_NV1]; player setVariable ["NV2",_NV2]; player setVariable ["NV3",_NV3]; s_pz_player2 = player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];