private []; PVDZE_plr_DeathB = [player]; publicVariableServer "PVDZE_plr_DeathB"; waitUntil {!isNil "PVDZE_plr_DeathBResult"}; if((count PVDZE_plr_DeathBResult) > 0) then { // load death message board ui call EpochDeathBoardLoad; } else { cutText [(localize "str_epoch_player_36"), "PLAIN DOWN"]; PVDZE_plr_DeathBResult = nil; };