private["_location","_isOk","_dir","_classname"]; _location = player modeltoworld [0,1,0]; _location set [2,0]; _isOk = count (_location isFlatEmpty [0.5,0,0,4,0,false,player]) > 0; if (_isOk) then { _dir = getDir player; _classname = "Land_Fire"; [1,1] call dayz_HungerThirst; player playActionNow "Medic"; sleep 6; dayz_hasFire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; dayz_hasFire setDir _dir; player reveal dayz_hasFire; cutText [localize "str_fireplace_01", "PLAIN DOWN"]; } else { cutText [localize "str_fireplace_02", "PLAIN DOWN"]; };