private []; //_item = _this select 3; // remove menu player removeAction s_player_callzombies; s_player_callzombies = 1; // player playActionNow "Surrender"; // for now try reseting animation when this is called to test preventing animation lockups // player switchMove ""; [player,"spotted",0,false] call dayz_zombieSpeak; [player,100,true,(getPosATL player)] spawn player_alertZombies; // wait a bit sleep 3; // allow menu again s_player_callzombies = -1; // cutText [(localize "STR_EPOCH_ACTIONS_1"), "PLAIN DOWN"];