private ["_hasbottleitem","_hastinitem","_bottletext","_tin1text","_tin2text","_tintext","_qty","_dis","_sfx","_removed"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_22") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; player removeAction s_player_boil; s_player_boil = 1; _hasbottleitem = "ItemWaterbottle" in magazines player; _hastinitem = false; { if (_x in magazines player) then { _hastinitem = true; }; } forEach boil_tin_cans; _bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterbottle" >> "displayName"); _tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName"); _tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName"); _tintext = format["%1 / %2",_tin1text,_tin2text]; if (!_hasbottleitem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_bottletext,"fill"] , "PLAIN DOWN"]}; if (!_hastinitem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_tintext,"fill"] , "PLAIN DOWN"]}; _removed = 0; if (_hasbottleitem and _hastinitem) then { _qty = {_x == "ItemWaterbottle"} count magazines player; if ("ItemWaterbottle" in magazines player) then { _removed = _removed + ([player,"ItemWaterbottle",_qty] call BIS_fnc_invRemove); [1,1] call dayz_HungerThirst; player playActionNow "Medic"; sleep 1; _dis=10; _sfx = "cook"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 5; // Add back only number of removed for "_x" from 1 to _removed do { player addMagazine "ItemWaterbottleBoiled"; }; cutText [format[(localize "str_player_01"),_qty], "PLAIN DOWN"]; } else { cutText [(localize "str_player_02") , "PLAIN DOWN"]; }; }; s_player_boil = -1; DZE_ActionInProgress = false;