class Land_pumpa: House { class UserActions { class Drink { displayName = $STR_ACTIONS_DRINK2; displayNameDefault = $STR_ACTIONS_DRINK2; priority = 3; radius = 3; position = ""; showWindow = 1; onlyForPlayer = 1; shortcut = ""; condition = "(['Drink',this] call userActionConditions)"; statement = "'Land_pumpa' spawn player_drinkWater;"; }; }; }; class Land_Barrel_water: Thing { class UserActions { class Drink { displayName = $STR_ACTIONS_DRINK2; displayNameDefault = $STR_ACTIONS_DRINK2; priority = 3; radius = 3; position = ""; showWindow = 1; onlyForPlayer = 1; shortcut = ""; condition = "(['Drink',this] call userActionConditions)"; statement = "'Land_Barrel_water' spawn player_drinkWater;"; }; }; };