private ["_vehicle","_started","_finished","_animState","_isMedic","_abort","_configVeh","_nameText","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_towTruck","_towTruckSize","_allowedSize"]; if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_96","PLAIN DOWN"]}; DZE_ActionInProgress = true; player removeAction s_player_towing; s_player_towing = 1; // Tow Truck _towTruck = _this select 3; _towTruckSize = (sizeOf typeOf _towTruck); _allowedSize = _towTruckSize-(_towTruckSize/3); // Get all nearby vehicles within 10m _findNearestVehicles = _towTruck nearEntities [["Car","Motorcycle"],10]; _findNearestVehicle = []; { if (alive _x && _towTruck != _x) then { if([_x,_towTruck] call fnc_isInsideBuilding2) then { _findNearestVehicle set [(count _findNearestVehicle),_x]; }; }; } count _findNearestVehicles; _IsNearVehicle = count (_findNearestVehicle); if(_IsNearVehicle >= 1) then { // select the nearest one _vehicle = _findNearestVehicle select 0; // Static vehicle fuel information _configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle); _nameText = getText(_configVeh >> "displayName"); // alert zombies [player,20,true,(getPosATL player)] spawn player_alertZombies; _finished = false; [1,1] call dayz_HungerThirst; // force animation player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if(!_finished) then { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; _abort = true; }; if (_finished) then { if((sizeOf typeOf _vehicle) <= _allowedSize) then { if([_vehicle,_towTruck] call fnc_isInsideBuilding2 && ((vectorUp _vehicle) select 2) > 0.5) then { if(typeOf _towTruck == "TOW_DZE" ) then { _vehicle attachTo [_towTruck,[1.3,-2,2.3]]; _towTruck setVariable ["DZEinTow", true, true]; _towTruck setVariable ["DZEvehicleInTow", _vehicle, true]; cutText [format[(localize "str_epoch_player_175"),_nameText], "PLAIN DOWN"]; }; } else { cutText [format[(localize "str_epoch_player_176"),_nameText], "PLAIN DOWN"]; }; } else { cutText [format[(localize "str_epoch_player_177"),_nameText], "PLAIN DOWN"]; }; }; } else { cutText [localize "str_epoch_player_27","PLAIN DOWN"]; }; DZE_ActionInProgress = false; s_player_towing = -1;