private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_class","_started","_finished","_animState","_isMedic","_num_removed","_needed","_activatingPlayer","_buy_o_sell","_textPartIn","_textPartOut","_traderID"]; // [part_out,part_in, qty_out, qty_in,]; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;}; dayz_actionInProgress = true; _activatingPlayer = player; //diag_log format["DEBUG BACKPACK: %1", _this]; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "sell") then { _bos = 1; }; localize "str_epoch_player_105" call dayz_rollingMessages; player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; dayz_actionInProgress = false; localize "str_epoch_player_106" call dayz_rollingMessages; }; if (_finished) then { _canAfford = false; _qty = 0; if(_bos == 1) then { //sell _bag = unitBackpack player; _class = typeOf _bag; if(_class == _part_in) then { _qty = 1; }; if (_qty >= _qty_in) then { if((typeOf (unitBackpack player)) == _part_in) then { removeBackpack player; _canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange; }; }; } else { //buy _trade_total = [[_part_in,_qty_in]] call epoch_itemCost; _total_currency = call epoch_totalCurrency; _return_change = _total_currency - _trade_total; if (_return_change >= 0) then { _canAfford = true; }; }; if (_canAfford) then { if (isNil "_bag") then { _bag = "Unknown Backpack" }; if(_bos == 1) then { // Selling PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out]; } else { // Buying PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in]; }; publicVariableServer "PVDZE_obj_Trade"; if(_bos == 0) then { waitUntil {!isNil "dayzTradeResult"}; //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; if(dayzTradeResult == "PASS") then { _done = [[[_part_in,_qty_in]],0] call epoch_returnChange; if (_done) then { removeBackpack player; player addBackpack _part_out; format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages; }; } else { format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages; }; } else { format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages; }; dayzTradeResult = nil; } else { _needed = _qty_in - _qty; format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages; }; }; dayz_actionInProgress = false;