class ItemSodaEmpty : HandGrenade { scope = public; model = "\dayz_equip\models\soda_coke_e.p3d"; picture = "\dayz_equip\textures\equip_soda_empty_ca.paa"; displayName = $STR_EQUIP_NAME_35; descriptionShort = $STR_EQUIP_DESC_35; ammo = "SodaCan"; class ItemActions { class Drink { text = $STR_ACTIONS_DRINK2; script = ";[_id] spawn player_fillWater;"; }; class Crafting { text = $STR_ACTIONS_MELT_BARS; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemAluminumBar",1}}; input[] = {{"ItemSodaEmpty",6}}; }; }; }; class TrashTinCan : HandGrenade { scope = public; model = "\dayz_equip\models\trash_tincan.p3d"; picture = "\dayz_equip\textures\equip_tincan_ca.paa"; displayName = $STR_EQUIP_NAME_33; descriptionShort = $STR_EQUIP_DESC_33; ammo = "TinCan"; class ItemActions { class Drink { text = $STR_ACTIONS_DRINK2; script = ";[_id] spawn player_fillWater;"; }; class Crafting { text = $STR_ACTIONS_MELT_BARS; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemTinBar",1}}; input[] = {{"TrashTinCan",6}}; }; }; }; #include "SodaCan.hpp" #include "TinCan.hpp" #include "Misc.hpp"