private ["_item","_config","_onLadder","_consume","_meleeNum","_bag"]; _item = _this; _config = configFile >> "CfgWeapons" >> _item; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]}; call gear_ui_init; _consume = ([] + getArray (_config >> "magazines")) select 0; _meleeNum = ({_x == _consume} count magazines player); for "_i" from 1 to _meleeNum do { player removeMagazine _consume; }; player removeWeapon _item; if (_item == "MeleeHatchet_DZE") then {_item = "ItemHatchet_DZE";}; if (_item == "MeleeCrowbar") then {_item = "MeleeCrowbar";}; if (_item == "MeleeMachete") then {_item = "ItemMachete";}; //if (_item == "MeleeFishingPole") then {_item = "MeleeFishingPole";}; //if (_item == "MeleeSledge") then {_item = "MeleeSledge";}; _bag = createVehicle [format["WeaponHolder_%1",_item],getPosATL player,[], 0, "CAN_COLLIDE"]; _bag setdir (getDir player); player reveal _bag;