class ItemMatchbox_base : ItemCore { scope = private; model = "\dayz_equip\models\matchbox_gear.p3d"; picture = "\dayz_equip\textures\equip_matchbox_ca.paa"; displayName = $STR_EQUIP_NAME_3; descriptionShort = $STR_EQUIP_DESC_3; }; class ItemMatchboxEmpty : ItemMatchbox_base { scope = public; displayName = $STR_EQUIP_NAME_3_EMPTY; descriptionShort = $STR_EQUIP_DESC_3_EMPTY; }; //Loot Spawn Table. class ItemMatchbox : ItemMatchbox_base { scope = public; class Ignators { chance = 0.12; matches = -1; qtyRemaining = "Item5Matchbox"; }; class ItemActions { class Use { text = $STR_ACTIONS_LIGHTFIRE; script = "spawn player_makeFire;"; use[] = {"PartWoodPile"}; }; }; }; //Do not add to loot tables. class Item5Matchbox : ItemMatchbox { descriptionShort = $STR_EQUIP_DESC_3_A; class Ignators { matches = 5; qtyRemaining = "Item4Matchbox"; }; }; class Item4Matchbox : ItemMatchbox { descriptionShort = $STR_EQUIP_DESC_3_B; class Ignators { qtyRemaining = "Item3Matchbox"; matches = 4; }; }; class Item3Matchbox : ItemMatchbox { descriptionShort = $STR_EQUIP_DESC_3_C; class Ignators { qtyRemaining = "Item2Matchbox"; matches = 3; }; }; class Item2Matchbox : ItemMatchbox { descriptionShort = $STR_EQUIP_DESC_3_D; class Ignators { qtyRemaining = "Item1Matchbox"; matches = 2; }; }; class Item1Matchbox : ItemMatchbox { descriptionShort = $STR_EQUIP_DESC_3_E; class Ignators { qtyRemaining = "ItemMatchboxEmpty"; matches = 1; }; }; class ItemMatchbox_DZE: ItemCore { scope = 2; displayName = $STR_EQUIP_NAME_3; model = "\dayz_equip\models\matchbox_gear.p3d"; picture = "\dayz_equip\textures\equip_matchbox_ca.paa"; descriptionShort = $STR_EQUIP_DESC_3; };