class equip_brick : CA_Magazine { scope = public; count = 1; type = WeaponSlotItem; model = "\z\addons\dayz_communityassets\models\brick.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_brick.paa"; displayName = $STR_ITEM_NAME_equip_brick; descriptionShort = "Maybe this could be used to sharpen a knife."; //TODO: move to stringtable class ItemActions { class FixKnife { text = "Sharpen Knife"; script = "; ['ItemKnifeBlunt','ItemKnife'] spawn player_sharpen;"; }; }; };