Military[] = { //Pistols {Loot_WEAPON, 3, Makarov_DZ}, {Loot_WEAPON, 2, M1911_DZ}, {Loot_WEAPON, 1, M9_DZ}, {Loot_WEAPON, 1, G17_DZ}, //Submachineguns {Loot_WEAPON, 1, PDW_DZ}, {Loot_WEAPON, 3, Bizon_DZ}, {Loot_WEAPON, 2, MP5_DZ}, //Assault rifles {Loot_WEAPON, 2, M16A2_DZ}, {Loot_WEAPON, 1, M16A2_GL_DZ}, {Loot_WEAPON, 1.5, M16A4_DZ}, {Loot_WEAPON, 0.5, M4A1_DZ}, // {Loot_WEAPON, 3, G36C_DZ}, {Loot_WEAPON, 3, AK74_DZ}, {Loot_WEAPON, 3, AKS74U_DZ}, {Loot_WEAPON, 1, AKM_DZ}, {Loot_WEAPON, 1, SA58_DZ}, //Shotguns {Loot_WEAPON, 2, Remington870_DZ}, {Loot_WEAPON, 1, M1014_DZ}, //Tools {Loot_TOOL, 3, Binocular}, {Loot_TOOL, 4, ItemFlashlightRed}, {Loot_TOOL, 4, ItemKnife}, {Loot_TOOL, 0.5, ItemGPS}, {Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemEtool}, //Backpacks {Loot_BACKPACK, 4, DZ_BP_Survival}, {Loot_BACKPACK, 2, DZ_BP_Alice}, {Loot_BACKPACK, 1, DZ_BP_British}, //Clothing {Loot_MAGAZINE, 1, Skin_Camo1_DZ}, {Loot_MAGAZINE, 0.75, Skin_Soldier1_DZ}, //Containers {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12}, {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 4, 10}, //Other {Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 5, ItemSandbag}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 15, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 10, Generic} }; MilitarySpecial[] = { //Pistols {Loot_WEAPON, 1, Makarov_DZ}, {Loot_WEAPON, 1, M1911_DZ}, {Loot_WEAPON, 2, M9_DZ}, {Loot_WEAPON, 2, G17_DZ}, //Submachineguns {Loot_WEAPON, 2, PDW_DZ}, {Loot_WEAPON, 3, Bizon_DZ}, {Loot_WEAPON, 2, MP5_DZ}, //Assault rifles {Loot_WEAPON, 3, M16A2_DZ}, {Loot_WEAPON, 2, M16A2_GL_DZ}, {Loot_WEAPON, 2, M16A4_DZ}, {Loot_WEAPON, 1, M4A1_DZ}, // {Loot_WEAPON, 3, G36C_DZ}, {Loot_WEAPON, 2, AK74_DZ}, {Loot_WEAPON, 2, AKS74U_DZ}, {Loot_WEAPON, 2, AKM_DZ}, {Loot_WEAPON, 2, SA58_DZ}, {Loot_WEAPON, 1, SA58_RIS_DZ}, //Shotguns {Loot_WEAPON, 1, Remington870_DZ}, {Loot_WEAPON, 2, M1014_DZ}, //Machine guns {Loot_WEAPON, 1, RPK74_DZ}, {Loot_WEAPON, 0.5, UK59_DZ}, // {Loot_WEAPON, 0.5, PKM_DZ}, //Tools {Loot_TOOL, 4, Binocular}, {Loot_TOOL, 3, ItemFlashlightRed}, {Loot_TOOL, 5, ItemKnife}, {Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 4, ItemMap}, {Loot_TOOL, 2, ItemEtool}, //Backpacks {Loot_BACKPACK, 3, DZ_BP_Alice}, {Loot_BACKPACK, 2, DZ_BP_British}, {Loot_BACKPACK, 1, DZ_BP_Czech}, {Loot_BACKPACK, 0.5, DZ_BP_Coyote}, //Clothing {Loot_MAGAZINE, 2, Skin_Camo1_DZ}, {Loot_MAGAZINE, 1.5, Skin_Soldier1_DZ}, {Loot_MAGAZINE, 1, Skin_Sniper1_DZ}, //Containers {Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39 {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R // {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades //Other {Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 2, ItemSandbag}, {Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, {Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 8, Generic} };