class HouseRoaming : Residential { zombieChance = 0.2; maxRoaming = 2; }; class FarmRoaming : Farm { zombieChance = 0.4; maxRoaming = 2; }; class Land_Shed_W03 : HouseRoaming {}; class Land_HouseV_2T1 : HouseRoaming {}; class Land_HouseV_3I2 : HouseRoaming {}; class Land_HouseV_3I3 : HouseRoaming {}; class Land_HouseBlock_A1_2 : HouseRoaming {}; class Land_HouseBlock_A2 : HouseRoaming {}; class Land_HouseBlock_B1 : HouseRoaming {}; class Land_HouseBlock_B2 : HouseRoaming {}; class Land_HouseBlock_B3 : HouseRoaming {}; class Land_HouseBlock_B4 : HouseRoaming {}; class Land_HouseBlock_C2 : HouseRoaming {}; class Land_HouseBlock_C3 : HouseRoaming {}; class Land_HouseBlock_C4 : HouseRoaming {}; class Land_HouseBlock_C5 : HouseRoaming {}; class Land_Misc_Cargo1D : HouseRoaming {}; class Land_Ind_Shed_01_end : HouseRoaming {}; class Land_A_statue01 : HouseRoaming { zombieClass[] = { "zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2", "z_soldier", "z_soldier_heavy", "z_policeman" }; minRoaming = 2; maxRoaming = 8; }; class GraveCross1 : HouseRoaming {}; class GraveCross2 : HouseRoaming {}; class Grave : HouseRoaming { maxRoaming = 3; }; class GraveCrossHelmet : Military { maxRoaming = 4; }; class Land_Dam_Conc_20 : HouseRoaming { //lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}}; zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}}; lootChance = 0.4; }; class Land_Misc_Scaffolding : HouseRoaming { //lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}}; zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}}; };