class Church : Default { zombieChance = 0.3; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_priest","z_priest","z_priest"}; lootChance = 0.3; lootGroup = Church; }; class Land_Church_01 : Church { zedPos[] = { {-6.92,-0.38,-4.21} }; lootPos[] = { {-6.92,-0.38,-4.21}, {-6.87,-0.44,-6.47} }; }; class Land_Church_03 : Church { zedPos[] = { {-0.0263672,-2.98438,-14.3021}, {5.15332,-6.96875,-14.3021}, {-6.56641,-4.58887,-14.3021}, {-1.7915,-7.67969,-14.302}, {5.38916,3.40527,-14.302}, {5.49902,7.20508,-14.302}, {-0.00341797,2.02539,-14.3019}, {3.23633,2.76172,-14.3019}, {-7.64111,4.81348,-14.3019}, {-1.51074,7.66406,-14.2919}, {9.93262,-3.85156,-13.7587}, {9.55225,2.22461,-13.7487} }; lootPos[] = { {5.15332,-6.96875,-14.3021}, {-1.7915,-7.67969,-14.302}, {-0.0263672,-2.98438,-14.3021}, {-0.00341797,2.02539,-14.3019}, {5.49902,7.20508,-14.302}, {5.38916,3.40527,-14.302}, {3.23633,2.76172,-14.3019}, {-1.51074,7.66406,-14.2919}, {-7.64111,4.81348,-14.3019}, {-6.56641,-4.58887,-14.3021}, {9.55225,2.22461,-13.7487}, {9.93262,-3.85156,-13.7587} }; }; class Land_Church_02 : Church { maxRoaming = 2; zedPos[] = { {-11.1528,1.47168,-11.6733}, {9.87158,-6.6582,-11.6733} }; lootPos[] = { {-11.15,1.47,-11.67}, {9.87,-6.66,-11.67}, {-3.6,7.18,-11.68}, {-1.09,-6.54,-11.68}, {-3.24,-4.54,-11.68} }; }; class Land_Church_02a : Church { maxRoaming = 2; zedPos[] = { {10.0615,-6.90723,-11.5681}, {-11.043,0.833984,-11.5681} }; lootPos[] = { {10.0615,-6.90723,-11.5681}, {-11.043,0.833984,-11.5681} }; }; class Land_Church_05R : Church { maxRoaming = 2; zedPos[] = { {15.7012,3.20898,-7.99365}, {-2.32617,-2.29297,-7.99365}, {8.19385,-1.83301,-7.99365}, {-4.9165,-5.66113,-7.79202}, {10.3711,9.00293,-7.78201} }; lootPos[] = { {-2.33,-2.29,-7.99}, {8.19,-1.83,-7.99}, {15.7,3.21,-7.99}, {10.37,9,-7.78}, {-4.92,-5.66,-7.79}, {5.49,7.9,-8}, {3.32,-6.43,-8}, {7.66,-6.82,-8}, {-4.85,8.19,-8} }; };