class Castle : Default { zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"}; lootChance = 0.2; lootGroup = Castle; }; class Land_A_Castle_Bergfrit: Castle { zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}}; lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}}; }; class Land_A_Castle_Stairs_A: Castle { zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}}; lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}}; }; class Land_A_Castle_Gate: Castle { zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}}; lootChance = 0.7; lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}}; }; class Land_A_Castle_Wall2_End_2: Castle { lootChance = 0.4; lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}}; }; class Land_A_Castle_WallS_End: Castle { lootChance = 0.4; lootPos[] = {{-0.53,-1.95,-1.06}}; }; class Land_A_Castle_Wall2_30: Castle { lootChance = 0.4; lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}}; }; class Land_A_Castle_WallS_10: Castle { lootChance = 0.4; lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}}; }; class Land_A_Castle_Donjon: Castle { lootChance = 0.5; lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}}; };