// animHealed.sqf private ["_array","_unit","_medic","_display","_control","_rndInfection","_TransfusionInfection"]; disableserialization; _array = _this; //_this select 0; _unit = _array select 0; _medic = _array select 1; _rndInfection = (random 15); _TransfusionInfection = (_rndInfection < 1); if (_unit == player) then { r_player_blood = r_player_bloodTotal; r_player_lowblood = false; 10 fadeSound 1; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; if (_TransfusionInfection) then { r_player_infected = true; player setVariable["USEC_infected",true,true]; }; //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1300; _control ctrlShow true; player setVariable["USEC_BloodQty",r_player_bloodTotal,true]; };